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Mekanism Elements (Neoforge)

Expands Mekanism with 25+ chemical elements and compounds, specialized processing machines, and advanced industrial tools for complex chemical production chains.
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mekanismelements-3.0.6-neoforge-1.21.1.jar

File namemekanismelements-3.0.6-neoforge-1.21.1.jar
Uploader
ImbavirusImbavirus
Uploaded
Feb 8, 2026
Downloads
40
Size
873.0 KB
Mod Loaders
NeoForge
File ID
7592084
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:mekanism-elements-neoforge-1426076:7592084"

Learn more about Curse Maven

What's new

3.0.6

Machine Improvements

Default Side Configurations

All custom machines now have logical default side configurations out-of-the-box:

  • Adsorption Separator: Fluid input on LEFT/BACK, Chemical output on RIGHT/FRONT
  • Radiation Irradiator: Chemical input on LEFT/BACK, Chemical output on RIGHT/FRONT
  • Chemical Demolition Machine: Chemical input on LEFT/BACK
  • Seawater Pump: Fluid output on TOP/RIGHT/FRONT
  • Air Compressor: Chemical output on TOP/RIGHT/FRONT
  • All machines accept Energy input on ALL sides by default

Processing Fixes

  • Fixed Unified Chemical Tank handling for Adsorption Separator and Radiation Irradiator, resolving issues where output tanks appeared empty or desync'd between client and server
  • Fixed resource consumption logic in cached recipes:
    • Radiation Irradiator no longer double-consumes chemical input
    • Adsorption Separator now correctly consumes item input per operation
  • Fixed Radiation Irradiator pipe connections - chemical pipes now connect properly to the input side

Technical Changes

  • Migrated to modern getInitialChemicalTanks API for unified tank management
  • Added explicit DataType.INPUT and DataType.OUTPUT configurations for all transmission types
  • Cleaned up duplicate ejector component configurations

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