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Mekanica

Realistic Tech for Minecraft

File Details

mekanica-1.12.2-1.1.0.jar

  • R
  • Mar 21, 2019
  • 7.76 MB
  • 21.9K
  • 1.12.2

File Name

mekanica-1.12.2-1.1.0.jar

Supported Versions

  • 1.12.2

8bb52cc1b: Change lang key to use requested key
172bbff10: add config to stop particles spawning on multiblock formation (#61)
19fcb31aa: Use isBurning instead of isActive to play sound
09c182e25: Merge remote-tracking branch 'origin/master' into lang_entries
3e4c777c4: Fix some direct references of Mekanism from lang entries. (Main one being creative tab menu)
a2b2cb4a9: Cleanup solars UI
610254c5d: Fix using wrong recipe category string in places, and broken IMC
e34e92a34: Promote RecipeHandler.Recipe to a generic class
b7af20f5f: Fix induction cells not keeping their charge on upgrade. closes #5078
66d218a59: Fix #85; make sound so that it keeps running at least 10 ticks after machine stops to better deal with per-tick flipflops. Also revert ccd7ed0; UX got too weird.
ad6007a45: Prioritize IItemHandler over IInventory as it is the newer standard
21017efc6: Don't reference main class from API package https://github.com/mekanism-mod/Mekanism/commit/7c50d1e7cc3dd915979304b46e77a36068ac457d
d84e8c7be: clean up bin textures (blockstate/models could probably be cleared up a bit too)
d52e98a2f: dedupe enrichment chamber textures
0e773f1c8: remove duped overlay textures
99b67d9c3: Remove unnecessary logic from Laser
7b7132833: Use accessor for getActive
7813d39fa: Remove activity tracking in favor of logic in TileEntityEffectsBlock
ebfe10395: Move activity/lighting update tracking up into TileEntityEffects block
38a007e29: Rename noisy block -> effect block; move activity/block update logic into it
d7c1a0ced: Minor cleaning
7c6441a41: Cleanup background handling of JEI categories
790ce7866: No need to store the temp recipe
1c592ec3f: Cleanup some JEI gui code
a446777f3: Cleanup JEI registration
4b54adc5e: More closely mirror comparator calculations of fluid tank and gas tank
a4e453e7d: Fix #53; add support for comparators on bins
ccd7ed019: Fix #72; turns out the sound handling in SP has race conditions
0f1f4a4b0: Make sure to reset color when rendering fusion reactor
a9451270d: Reference correct gui superclass. Fixes error in compiling
cd5fe2040: Gui cleanup (#74)
56831edb3: Rework rotors to only track their own number of blades, thus avoiding n^2 packet updates on chunk load, multiblock formation and neighbor block changes
04a4cdf36: Remove IChunkLoadHandler interface
784c63dff: Remove scanning of every TE on chunk load; only turbine rotors needed it.
16d6923c3: Fix crash with bucketmode for fluid tanks.
b28eb1e0c: Use getSunBrightnessFactor, not getSunBrightness :/
67340175d: add back missing slash
1fe381448: fix extra conversions
4fa5aa481: remove unnecessary duplication of cable ends, textures are still huge though
3fd75404e: Overhaul solar neutron activator to use better sun/rain detection. Reduce network traffic by 50% by ensuring we only send updates every second
045358436: Overhaul solar generation to be more realistic; helps with #46
a90c9ad47: Use gradle.properties, not build.properties
0018ac654: Fix various Deprecated method calls
e3c182eeb: Add Deprecated annotation to methods overriding a deprecated method
10e741ade: Fix depreated method usage for JEI
b8787f823: Update dependencies for dev environment to have latest versions
a9e96a94f: remove direction options in conversion script as textures must be square
3976a9faf: reduce chemical infuser texture
8e7938a35: fix file size increase
2c912fe17: convert logistical_sorter
c2d42adb8: reduce size of pressurised reaction chamber (python does mess up json formatting though...
0f1fbfc1e: reduce size of fluid tank texture
3d7360431: Cleanup some code in case something gives null fluid stacks
6ea88548d: Add support for editing changelog
39424224a: Honor client.enableMachineSounds to address https://github.com/NillerMedDild/Enigmatica2Expert/issues/983
ae2619c12: Minor cleanup
7257e2e8b: Remove dependence on MTLib for CraftTweaker Integration
db1e5b96d: Sort tile entity registration by name
7ee510dac: Fixed TE registration Based off of https://github.com/aidancbrady/Mekanism/commit/5f676335f091b6355556e66b7e41bf4d8babcd0a
1f9d19677: Update min forge version in proper file this time
c1097fb38: Require explicit joules/tesla designation for those units; default is now RF.
f2c7abc05: Change info to warn, per review request
17c528755: Fix #5110, #3718, #4226; Advanced bounding blocks were setting miner block to air if chunk wasn't loaded :/
2634f394a: Use proper AE2 FE attunement
640801e0a: Fix #65; some machines generate one-time block events -- updated filter accordingly.
368ddf25d: Merge remote-tracking branch 'origin/master' into teleport
2e803676c: Use proper forge teleport methods https://github.com/aidancbrady/Mekanism/commit/35a25afc2049daba13fbc563b5239ff44f871198
4e9c5a995: Fix #64; remove unnecessary keybindings for voice server
f6b13ec73: Fix #67; remove extraneous logging
68156113b: Adding chunk flush command to force chunks to unload
88b52a6f6: Overhaul /mek commands; add support for teleporting, test rules and chunk watching
2b8411bdd: Render Energy Core in Energy Cube Item's that have power
5466982c5: Improve rendering of digital miner item outside of gui
818cb1304: Make offhand third person render of flamethrower not be as broken looking It still is a little weird but it is much better
87588af0e: Improve rendering directions of Security Desk
96d0fc9a5: Less duplicate calculations for wind generator rendering
7d1350a7a: Pass Transform data to the various item renders
75835adbd: Improved rendering of the Wind Generator in spots other than mainhand
9d72d83e6: Render digital miner "on" screen if it has power
fb98a2889: Make resistive heater, and heat generator glow if they have stored power
e1606f872: Pass the stack to the item specific rendering code
e2fd77fc1: Make the wind generator item spin
a6ac90e8e: Cleanup ClientProxy a bit
f796eb5a3: Bump forge slightly further to 2639 as 2638 is a broken build for servers
d859dda65: Clean up TEISR registration
43c89ac14: Fix fluid tank rendering
6876a9fe9: Reference source
89cd7079d: Fluid Rendering, works for the most part except height doesn't line up
d065249dd: Fix color leaking from ModelFluidTank
714a18e7b: Initial pass at killing BakedCustomItemModel and using TEISR Bump Min Req Forge to 14.23.2.2638 Need to clean up the registration, and fix fluid tank rendering
b4251d2e3: Fix #57; added dependency on cofhcore so wrenches load properly