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Mek Energistics

Mek Energistics adds AE2-connected Mekanism machines that process encoded patterns, use AE power, and return completed products to the ME network.
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Mek Energistics 2.0.0-beta

File namemekenergistics-2.0.0-beta.jar
Uploader
beipuobeipuo
Uploaded
Jul 21, 2026
Downloads
159
Size
1.7 MB
Mod Loaders
NeoForge
File ID
8480965
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:mek-energistics-1564287:8480965"

Learn more about Curse Maven

What's new

Change

  • Rebuilt ME machine integration around a shared AE support and I/O adapter layer, replacing duplicated lifecycle, pattern, input, output, and smart-batch implementations across Mekanism and supported addons.
  • Changed pattern delivery to route actual AE item, chemical, and fluid keys transactionally into declared machine ports without selecting a path from the Mekanism recipe type. Failed deliveries now roll back instead of leaving partial inputs.
  • Migrated native Mekanism, Mekanism: MoreMachine, Mekanism Extras, Evolved Mekanism, and Evolved Mekanism Extras machines and factories to the shared input routing and actual-output collection model.
  • Centralized optional machine compatibility, registration, client setup, generated resources, factory tier graphs, and installer routes in the compatibility catalog.
  • Added ME versions of the Mekanism: MoreMachine Large Rotary Condensentrator, Large Solar Neutron Activator, Large Electrolytic Separator, Large Chemical Infuser, and Large Antiprotonic Nucleosynthesizer.
  • Matched the five large machines' upstream models, baked transforms, collision and selection bounds, renderers, menus, recipes, loot, and JEI integration without adding Mekanism side-configuration pages.
  • Added independent item, chemical, and fluid output-to-AE controls to the shared pattern window, including support for actual fluid and chemical byproducts.
  • Updated the machine adaptation guide for the catalog-driven support and I/O adapter architecture.

Fix

  • Fixed ME nodes failing to reconnect after chunk unloads, world reloads, or reuse of the same block entity instance by recreating destroyed managed nodes from retained state.
  • Fixed large Mekanism: MoreMachine nodes so cables can connect through the center of any horizontal face without proxying one node into itself, and deferred large-node setup until the block entity is fully constructed.
  • Fixed encoded patterns not being republished reliably after loading, while preserving existing pattern slots, priorities, terminal names, output modes, and pending smart-pattern work.
  • Fixed pattern-terminal node access and restored optional Data Energistics interaction after network and world reloads.
  • Fixed smart-pattern capacity checks for upgraded input slots, guarded extra-slot limit probing, and kept failed multi-input transactions atomic.
  • Fixed ME Metallurgic Infuser conversion patterns so convertible items can enter the extra slot, and corrected pattern-slot quick-move behavior.
  • Fixed large-machine item models, lighting and occlusion behavior, dedicated menu resolution, and the Large Antiprotonic Nucleosynthesizer renderer path.

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