mejheroes-0.5.1.jar
Curse Maven Snippet
What's new
- Stabilized Vision’s first-person Mind Beam to keep its origin fixed on screen during movement, camera bob, and FOV changes.
- Corrected Vision’s density controls: V activates Low Density, while crouch + V activates High Density.
- Using Shift to sprint no longer selects High Density by itself.
- Champion now prioritizes recent attackers and retains aggro against elevated targets.
- Added deliberate Power Beam attacks, safe Power Leaps, and repositioning when ordinary pursuit fails.
- Improved pillar pursuit so Champion maintains a firing angle instead of getting stuck beneath his target.
- Added bounded target prediction and limited beam tracking speed, preserving opportunities to dodge.
- Added separate pursuit cooldowns while retaining visible attack windups.
- Power Leaps now check their flight path and landing area, including a second safety check before launch.
- Added limited terrain clearing when Champion is blocked, respecting protected blocks, containers, mob griefing settings, and Forge protection checks.
- Preserved Champion’s pursuit cooldowns across world reloads.
- Added server settings for pursuit cooldowns and terrain-clearing limits.
Balance and compatibility maintenance will continue in future updates.
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