jjk-1.0.2.jar
Curse Maven Snippet
What's new
1.2.0 — The Domain Update
✨ New
Domain Expansion
- New Domain Expansion system: a real, fully closed dome with a flat floor and an interior designed by each domain.
- The terrain is never lost. The domain takes a temporary copy of everything it replaces (blocks, chest/furnace/sign contents, paintings, item frames, armor stands) and restores it exactly when it ends, even after a server crash.
- Costs 40% of your max CE to cast and drains CE every second while it stays up. Press V again to close it.
- Burnout when it ends; double Burnout if you run out of CE, your barrier is broken or you lose a domain clash.
- Barrier health: hitting the dome damages it, and destructive techniques (Red, Blue, Hollow Purple) wear it down much faster. At 0 the domain shatters.
- Domain clash: expanding over another domain pits their refinement against each other; the loser collapses.
- Sure-hit: domain damage goes through Infinity and CE Guard (Reinforcement still reduces it).
- First domain: Unlimited Void (Limitless, Special Grade · Mastery 10). Everyone inside is paralyzed and takes mental damage while you stand in a starry void.
Maximum Technique
- New Maximum Technique system: announced on screen, high cost, Burnout after use. NPCs only use it as a last resort.
- ★ Hollow Purple (Limitless, Grade 1 · Mastery 7): a huge purple sphere that erases everything in its path, blocks included.
- ★ Hollow Purple: Blast (Limitless, Special Grade · Mastery 9): the sphere travels, then detonates in an expanding sphere of destruction. You always stay outside the blast.
Limitless, anime-accurate
- Red is now a sphere that bores through terrain and explodes on impact, launching blocks and enemies outward.
- Blue is now a thrown sphere that drags enemies along, rips nearby blocks out of the ground and crushes them at its center, then implodes.
- Blue: Directed (new, Grade 2 · Mastery 6): hold V and the sphere follows your aim, pulling everything in.
- New "Hold" ability type (active while you hold V), available to any technique.
Sorcerer NPCs (preview)
/ce npc <technique> [grade] [mastery]spawns a hostile sorcerer that uses the same techniques and Arts as players: Reinforcement, RCT, Guard, Black Flash, Maximum Techniques and Domains.- They fight both players and cursed spirits.
World and settings
- Techniques can now destroy terrain: Collapse, Red, Blue and Hollow Purple.
- New
/gamerule jjkTerrainDamageturns off all terrain destruction, useful for servers. - Adventure mode and spawn protection are respected, and NPCs follow
mobGriefing. - No destroyed block drops items, so techniques can't be used for mining.
Interface
- Status effects now appear as semi-transparent cards in the top right: Reinforcement, RCT, Guard, toggles, Burnout, Zone, Domain and more. Some show a timer or a progress bar.
- The bottom HUD is down to 3 lines.
- The K screen shows every ability's numbers (damage, radius, range…) and how they grow with each stat, Mastery and Effort.
- CE Guard is now visible: an energy barrier in front of you and a flash when it blocks a hit.
🔧 Changes
- Reinforcement: walking, sprinting, swimming and jumping no longer drain hunger or saturation while it's active.
- Collapse (7:3) now breaks the ground and walls around you.
- Output no longer counts twice in technique damage. Damage was rebalanced: similar at high Output, a bit lower at low Output.
- Stunned and Asleep now also stop attacks and technique use, which includes Cursed Speech's Stop and Sleep.
- Barrier stat: now also lowers domain upkeep, raises barrier health, decides domain clashes and gives resistance inside enemy domains.
- Divine Dogs now follow and defend non-player owners too.
🛠 Technical
- New block
jjk:domain_barrier(no item; it cleans itself up if no domain claims it). - Domain terrain copies are stored in
<world>/jjk_domains/and deleted on a clean shutdown. - Existing worlds and player data stay compatible.
This mod has no additional files

