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MedievalOrder

An RPG ecosystem designed to bring order to the world: evolve through medieval classes with unique combat, taming, and production mechanics.

MedievalOrder is an RPG ecosystem designed for player interaction and survival. Built for a semi-anarchic survival server, this project creates incentives for players to cooperate or conflict.

The social hierarchy is driven by players, organized from Guilds to Clans, which expand into Kingdoms.

Current Project Status

The project is currently in Alpha development. The systems are built to deliver an interconnected environment where classes depend on each other. At this stage of development, only the Farmer class is implemented and available for gameplay.

Farmer Class

The core mechanics begin with the Farmer, introducing a taming and cultivation system where all vanilla plants and animals are replaced by wild versions. While any player can interact with the world, Farmers are uniquely specialized to efficiently tame animals and domesticate plants to unlock their full resources.

9 Specialized Classes

MedievalOrder will feature a system of 9 unique classes, each with its own progression tree, mechanics, and skills: Farmer, Warrior, Archer, Blacksmith, Mage, Priest, Engineer, Pirate, and Alchemist. The remaining 8 classes will be added in future updates.

The MedievalOrder Team

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