File Details
medieval-origins-5.1.5+1.19.2.jar
- R
- Aug 12, 2023
- 284.35 KB
- 340
- 1.19.2
- Fabric
File Name
medieval-origins-5.1.5+1.19.2.jar
Supported Versions
- 1.19.2
Curse Maven Snippet
5.1.5
- Ensure proper functionality of Empowered Shot
5.1.4, likely final 1.19.2 release
- Fix Yeti movement speed boost not working properly
- Fix Necromancer's Siphon power not loading if you do not have certain optional mods installed
- Fix language key for Siphon power
- Fix Dwarf blindness immunity from golden helmets not working properly
- Wood Elf ranged damage bonus actually lowered (woops)
- Fixed a rare issue where Empowered Shot would fire in the wrong direction
- Fix Empowered Shot not working on some bows due to a tag bug
- Fixed some powers missing if certain optional mods were not loaded
- Remove unused tags
5.1.3
- Add new Necromancer ability, Siphon.
- Add new Siren ability, Captivate.
- Redo sound categories to better respect volume settings
- Add HUD ability icons
- Made Pixie Allure more multiplayer friendly
- Fix #6 Fae/Pixie levitation persist after switching origins
- Disabled troll pending a rework
- Yeti freeze blacklist updated to include bosses
5.1.2
- (Internal) Update powers for Environmentz/Dehydration compat refactor (use with Origins/Env/Deh version 1.6+)
5.1.1
- Wood Elf has new power, Empowered Shot. Charge for longer to release a tremendously fast arrow, which flies quicker and further and deals more damage. (Thanks Eggo!)
- Wood Elf ranged damage boost slightly lowered
- Wood Elf now spawns with a bow and arrows
- Banshee Sonic Shriek reworked (initial - planned to change slightly)
- Incubus can now catch on fire (still doesn't take damage from fire), now heals while on fire
- Moon Elf no longer repeatedly gets damage bonus if under a refreshing invisibility effect (uses the ability cooldown)
5.1.0
- Incubus attribute variance between dimensions lowered, can now use Unholy Deal in overworld.
- Incubus can no longer use Unholy Deal if doing so would kill the player.
- Fix compatibiltiy with Apocalypse Origins
- Fix rare instance of Gorgon being withered from nothing
- Added new origin, Moon Elf.
5.0.0
Initial Release for 1.19.2
Removes:
- Werewolf (Not used, confusing with other mods like Bewitchment)
- Knight (Duplicated by other popular Origins mods in more engaging ways. May eventually get a rework.)
- Arachnae
- Paladin (Planned for separate mod)
Renames:
- Elf -> Wood Elf
- Daemon -> Incubus
- Many ability names and descriptions
Major reworks too large to summarize (check them out in-game!):
- Gorgon
- Ogre
Fixes:
- #56 #54 Ogre ability can break unbreakable blocks/claimed chunks
- #53 #48 #34 #11 Siren clears effects from other sources, resulting in night vision flickering/unintended unusable potions
- #9 Siren water abilities should be active in rain
- #13 Enchantments lacking descriptions
- #18 Goblin has no looting
- #24 Fae has unintended reduced attack range when Better Combat is installed
- #50 Goblin origin description issues
- #51 Daemon is too weak, needs lava speed and vision
Other unreported bugs fixed:
- Troll run has same issue as Ogre charge (just disabled for now)
- Gorgon spawns tons of Automatons when Mythic Mobs is installed (byproduct of rework)
- Some other small fixes or description inconsistencies
Notable QoL/Clarity/Mod Support Improvements:
- Pixie is now actually resistant to magic
- Dwarf spawns with a gold helmet if it's the first origin you pick
- Dwarf is slightly taller but stockier, more dwarf-like.
- Goblin gets more bonuses from gold gear, included gilded gear from other mods.
- Siren has integration with Dehydration and Mermod
- Elf ranged damage buffed + small attack speed bonus - melee weakness more aggressive to compensate.
- Elf night vision should now work with other mods or shaders, but is biome specific
- Most gear from other mods should be supported on all origins
- Origin specific tooltips are added to items where appropriate
- More mod support to come (many will be 1.20+ exclusive, thanks to a couple new Origins features).