Medieval Origins Revival

Origins inspired by mythology, fantasy, and the medieval era.

File Details

medieval-origins-5.0.0+1.19.2.jar

  • R
  • Aug 1, 2023
  • 269.24 KB
  • 321
  • 1.19.2
  • Fabric

File Name

medieval-origins-5.0.0+1.19.2.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:medieval-origins-revival-897171:4675518"
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Initial Release
1.19.2
Removes:
- Werewolf (Not used, confusing with other mods like Bewitchment)
- Knight (Duplicated by other popular Origins mods in more engaging ways. May eventually get a rework.)
- Paladin (Planned for separate mod)
Renames:
- Elf -> Wood Elf
- Daemon -> Incubus
- Many ability names and descriptions
Major reworks too large to summarize (check them out in-game!):
- Gorgon
- Ogre
Fixes:
- #56 #54 Ogre ability can break unbreakable blocks/claimed chunks
- #53 #48 #34 #11 Siren clears effects from other sources, resulting in night vision flickering/unintended unusable potions
- #9 Siren water abilities should be active in rain
- #13 Enchantments lacking descriptions
- #18 Goblin has no looting
- #24 Fae has unintended reduced attack range when Better Combat is installed
- #50 Goblin origin description issues
- #51 Daemon is too weak, needs lava speed and vision
Other unreported bugs fixed:
- Troll run has same issue as Ogre charge (just disabled for now)
- Gorgon spawns tons of Automatons when Mythic Mobs is installed (byproduct of rework)

- Some other small fixes or description inconsistencies
Notable QoL/Clarity/Mod Support Improvements: 
- Pixie is now actually resistant to magic
- Dwarf spawns with a gold helmet if it's the first origin you pick
- Dwarf is slightly taller but stockier, more dwarf-like.
- Goblin gets more bonuses from gold gear, included gilded gear from other mods.
- Siren has integration with Dehydration and Mermod
- Elf ranged damage buffed + small attack speed bonus - melee weakness more aggressive to compensate.
- Elf night vision should now work with other mods or shaders, but is biome specific
- Most gear from other mods should be supported on all origins
- Origin specific tooltips are added to items where appropriate
- More mod support to come (many will be 1.20+ exclusive, thanks to a couple new Origins features).