Mebahel's Creatures - Draugr Invasion

This mod introduces a full bestiary of Draugrs inspired by Skyrim, a boss with advanced AI, powerful magical items, shared multiplayer chests, new structures, and a raid system that turns the player into the hunted.

File Details

mebahel-creatures-draugr-1.4.0-fabric-1.20.1

  • R
  • Jan 8, 2026
  • 3.09 MB
  • 1.0K
  • 1.20.1+1
  • Forge + 3

File Name

mebahel-creatures-draugr-1.4.0-fabric-1.20.1.jar

Supported Versions

  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mebahels-creatures-draugr-1398924:7434916")

Fabric

modImplementation "curse.maven:mebahels-creatures-draugr-1398924:7434916"

Quilt

modImplementation "curse.maven:mebahels-creatures-draugr-1398924:7434916"

NeoForge

implementation fg.deobf("curse.maven:mebahels-creatures-draugr-1398924:7434916")
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Mebahel's Creatures - Draugr v1.4.0 - Minecraft 1.20.1

 

New :
- New creature : The Flame Atronach (can be found in the nether) : it can shoot fire projectile at you.
- New creature : The Infernal Draugr (can be found in the nether) it can summon a Flame Atronach and sometimes dodge melee attack to shoot a fire projectile at you.
- New item : the Flame Atronach Summoning Staff (you can summon a flame atronach with it that will fight alongside you for limited time)
- New item : Flame Atronach Heart : Rare loot from the Flame Atronach but can also be crafted.
- New item : Magma soup : can be crafted using a flame atronach heart and will grant you Strength II & Fire Resistance
- ModCombatBalancingConfig : New configuration parameter "flameAtronachSummonDurationInSecond" to set how much seconds the summoned Atronach will stay alive.
- ModCombatBalancingConfig : New configuration parameter "infernalDraugrMeleeDodgeProbability" to set the probability for the Infernal Draugr to dodge a melee attack and do the shot firebolt counter.
- New configuration to turn on or off the Draugr Multiplayer chests
- Draugr entities resistances and weaknesses to melee item and projectile of certain type : x1.5 fire x0.75 frost
- Draugr Overlord entity resistances and weaknesses to melee item and projectile of certain type : x1.25 fire x0.5 frost
- Skeleton Warrior entities resistances and weaknesses to melee item and projectile of certain type : x1.5 fire
- Infernal Draugr entity resistances and weaknesses to melee item and projectile of certain type : x0.5 fire x1.25 frost x2 water

Changes :
- When blocking Draugrs are now only immune to melee damages
- Draugr spawn weight 10 -> 45
- Draugr Scourge spawn weight 10 -> 30
- Draugr Wight spawn weight 10 -> 35
- Draugr Archer spawn weight 10 -> 40
- Skeleton Warrior spawn weight 10 -> 40
- The spawn value in the "ModSpawnRateConfig" file are now all set to 10 by default. You should be able to see more Draugr will playing.

Bug fix :
- Draugr Overlord is saved along with the structure, it is no more part of a jigsaw.
- No more "Sound Keyframe found for DraugrEntity -> attacking, but no keyframe handler registered" log
- No more "Skipping Entity with id antiquebeasts:draugr_scourge" log