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MD Unit Robots

Adds tamable units to the game.
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pew pew

pew pew

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Description

Adds robot units. Note this mod relies on team systems to work properly.

Slowly improving the mod as time goes on.

These units go off md's unit simplicity on how I can see them.. If I wanted to, I can make them look more "robot" like. Also because the more details I add to a model in part wise, the laggier it gets when it's looked at... so I don't want everything to have too many parts(pretty much spending a hour on something just for it to be laggy when looked at is not good or I'm just bad at model optimization).

The units also go will have a full or have a part of their base stats from real md, but I may change it to my own liking. Might actually end up adding a health and damage config at a point.

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Why's my guns/armor not working?

Unlock them inside the engram opener, they all use experience levels to unlock, lvl's should not be a big problem with this mod as its easier to get levels up. Some recipe has also been changed to be crafted in the new item, guns won't be added to it yet...

If your an admin, you can just give the engrams directly by checking the for anything listed under "eng_unlock" in advancements as they are tracked by advancements aswell.  (May add a command that allows you to get all of them at once instead of having to get them 1-by-1)

 

This mod does buff some stuff in other mods when its loaded with it.

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Needed mods

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Geckolib Attribute Fix, and Curios (Attribute fix is needed for the mobs that go over 1000 health otherwise, they  will be stuck at 1024.)

AttributeFix - Minecraft Mods - CurseForge

Curios API (Forge/NeoForge) - Minecraft Mods - CurseForge

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Unit Count

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Theres a total of 63 Units In this mod.

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Can you reuse assets from this mod?

Sure. I don't care as I only made this because I just wanted to make something for the fun of it. Just wanted to mod stuff.. plus some of the stuff in it isnt even mine (sound wise mostly).

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Known Issues Im Aware of

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1. Spammy meteor spawns in single player mode???

2. [][][][][][][][][][][][][][][][][][][]

3. The Turret issue is pretty much fixed, but some of them still do the weird targeting issue when it comes to meteors getting in range.

The MD Unit Robots Team

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