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Immersive Technology

Energy Technology addon for Immersive Engineering

File Details

MCT-ImmersiveTechnology-1.12.2-1.10.184-release.jar

  • R
  • Feb 18, 2026
  • 3.39 MB
  • 3.1K
  • 1.12.2
  • Forge

File Name

MCT-ImmersiveTechnology-1.12.2-1.10.184-release.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mct-immersive-technology-359407:7641879")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

MASSSIVE OPTIMIZATIONS/CHANGES TO CONVEYORS

 - Belt optimization enabled by default (mct_mixin.cfg) DISABLE IF HAVING ISSUES
 - Belts fully idle when no items/entites are on them after 2 seconds
 - Belts now stay visually active for 2 seconds when items/entites pass over them (even without redstone)
 - Massive reduction in duplicated code through clean inheritance hierarchy (easier updates & bug fixes)
 - All conveyor types now share consistent item handling (10-tick pickup delay + no-despawn logic)
 - Covered conveyors now have unified, reliable collision & selection boxes (horizontal + sloped)
 - Covered variants properly render walls and supports
 - Extractor arm now visually extends/retracts based on target block distance (up to 4 pixels)
 - Split conveyor now has reliable alternating output + redstone pulse toggle mode (SPLIT / ALL LEFT / ALL RIGHT)
 - Split redirection uses per-entity NBT for stable splitting behavior (no more lost items)
 - Drop conveyors improved insertion detection and trapdoor compatibility
 - Vertical conveyors now correctly render bottom belt/wall connections when appropriate
 - Vertical upward push logic refined for smoother entity movement and better centering
 - All covered variants (including vertical & extract) now visually connect properly to adjacent blocks
 - Consistent magnet suppression / reversion logic across all types prevents item glitches
 - Better redstone interaction on extractors (unpowered = active extraction)
 - Player sneaking now reliably stops movement on all conveyors
 - Improved model cache keys include dye, cover, direction, activity, and extension state

Changelog:

 - Fix CME mixin for Cleanroom again
 - Fix High Pressure Steam Turbine not rendering rotor
 - Add AdvanceCokeOven to CokeOven JEI tab
 - Fixes for extract conveyors
 - Idle belt entirely when not doing work
 - Activate belts when entities are on them
 - Fix excessive model update calls
 - Add additional features to conveyors
 - Conveyor optimizations
 - Fix mixin not applying to split conveyor
 - Initial commit of optimized conveyors
 - Build cleanup
 - Quick formatting fixes
 - Fix OptiPNG to only run on JAR build
 - Remove IF from crucible JEI
 - Missed one for OptiPNG
 - OptiPNG run
 - Fix base heater IF value in manual