mcsow

mcsow is a Minecraft mod that implements Warsow/Warfork movement in Minecraft as faithfully and cleanly as possible.

mcsow

mcsow is a Minecraft mod that implements Warsow/Warfork movement in Minecraft as faithfully and cleanly as possible.

It replaces vanilla player motion entirely — cancelling travel() in a mixin and running a direct port of Warsow's gs_pmove.c physics — so you get real air-strafing, bunnyhopping, dashing, and walljumping in Minecraft.

A note on the values

The physics formulas are a faithful port of Warsow's, but some constants were deliberately retuned to fit Minecraft's scale and block grid rather than copied 1:1:

  • Dash is a touch stronger than in Warfork, tuned so a dash clears roughly half a block — enough to feel right against Minecraft's terrain.
  • Crouch-jumping was added (not a Warsow mechanic) to trade horizontal speed for height, so you can pop precisely onto blocks and handle awkward terrain.
  • Gravity/jump baseline is intentionally non-Warsow (scaled for Minecraft feel), and air-strafe gain is sub-stepped to make up for Minecraft's 20 tps.
  • Movement respects Minecraft modifiers — Speed, Soul Speed, Jump Boost, Swift Sneak, sprint, and the movement-speed attribute all scale the physics.

Most of these are tunable in-game (see Configuration).

Dependencies

  • Fabric Loader ≥ 0.16.0
  • Fabric API
  • Minecraft 1.21.11
  • Mod Menu (optional) — for the in-game configuration screen

Controls

  • Movement / jump / sneak — your normal Minecraft keys
  • Dash / SpecialR by default (rebindable in Controls). Used for dashing on the ground and walljumping in the air.

Movement tech

  • Quake strafing — hold forward + a strafe key and turn the mouse so your aim is ~80° off your velocity to gain speed.
  • Source strafing — hold a single strafe key and turn the mouse that way to accelerate.
  • Air control — hold forward and turn the mouse to curve your trajectory without losing speed (sharp turns bleed a little).
  • Bunnyhopping — chain jumps to preserve and build momentum; ground friction only bites when you're actually on the ground.
  • Dash — tap Special on the ground to dash; direction follows your movement keys, or the camera if none are held.
  • Dash turning — release every movement key mid-air and land with Special held: your velocity vector rotates to point where the camera is looking (redirect your momentum in a new direction).
  • Walljump — in the air, hug a wall and press Special to launch away from it (also counts as a dash).
  • Crouch-jump — jump while sneaking to convert most of your horizontal speed into height (great for awkward terrain; at high speed it launches you upward).
  • Momentum preservation — your real velocity is tracked through creative flight and elytra, so you don't lose all your speed the moment you stop flying or land a glide.

Configuration

  • config/mcsow.json{"enabled": true} toggles the mod's movement on/off.
  • With Mod Menu installed, open the config screen from the mods list to tune the movement constants (air acceleration, dash height, walljump height, crouch-jump ratio, gravity, sub-steps, …). Each value has hover text explaining what it does and how it affects movement.

Building

./gradlew build          # jar → build/libs/
./buildvio.sh            # build + copy the jar into the PrismLauncher "Mod Testing" instance
 
  • Toolchain: Loom 1.14.10, Gradle 9.6.1, JDK 21 runtime, Java 17 mod target, yarn 1.21.11+build.6.

License

LGPL-3.0-or-later — see LICENSE (LGPLv3) and COPYING (GPLv3, which LGPLv3 extends).

The mcsow Team

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