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MCMT

Multithreading Minecraft for shenanagins and performance

File Details

jmt_mcmt-1.15.2-0.22.87.jar

  • R
  • Sep 12, 2021
  • 172.63 KB
  • 1.1K
  • 1.15.2
  • Forge

File Name

jmt_mcmt-1.15.2-0.22.87.jar

Supported Versions

  • 1.15.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mcmt-multithreading-401447:3457860")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

One of the features I forgot to mention in .86 was that I had multithreaded chunk handling

 

I also forgot to turn it on by default despite testing with it on because I am dumb

 

Updated features:

- Added multithreaded chunk handling

- Added the capacity to time out chunks that refuse to load (the no.1 issue of watchdog trips on modded servers)

- Added filters to allow for modded te's and entities to be serialised in a way that makes them behave

- Modified and added stuff for better compatibility

- Fixed forge 36.2.0 causing bytecode errors (because forge broke local vars for some reason)

- More stuff I lack the bother to list