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MCMENU

All-in-one menu for RLCraft (Forge 1.12.2). Press Right-Shift for a 9-game casino, a world map with cave layers, 64+ hacks, True God, vein miner, tree chopper, item/enchant spawners, a music player, waypoints and more.
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MCMENU

File nameMCMENU-1.12.2-forge-1.6.0-RELEASE.jar
Uploader
MrPantsInUseMrPantsInUse
Uploaded
Jul 23, 2026
Downloads
195
Size
438.2 KB
Mod Loaders
Forge
File ID
8493814
Type
R
Release
Supported game versions
  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mcmenu-1611304:8493814")

Learn more about Curse Maven

What's new

# MCMENU 1.6.0 — Minecraft 1.12.2 (Forge)

Requires Forge for 1.12.2 (built against 14.23.5.2860). Client-side only —
it does nothing on a server, and you do not need it installed server-side.

Press **Right Shift** to open the menu.

## New in 1.6.0

**True Reach**
Extend how far you can place, break and hit. Toggle it and set the distance
from the Dupe & Reach screen. It moves Forge's own reach attribute, so block
reach and attack reach both follow, and your pack's original value is put back
when you turn it off.

**Duplication tools**
Fill the held stack, fill every empty inventory slot, or top up the whole
hotbar. Enchantments, custom names and durability are all preserved. Creative
mode only — the server ignores the packets in survival, and the screen tells
you so instead of failing quietly.

**X-Ray: one toggle per ore**
X-Ray used to be all-or-nothing. There is now a button for every ore, read
from the live block registry, so modded ores from your pack show up on their
own. Your choices are saved.

**My Builds — load .schem files**
Point the mod at a folder of WorldEdit/Sponge `.schem` files and paste them
where you stand. Sponge v2 and v3 are both supported, large builds are spread
over several ticks so the game does not freeze, and there is a Skip Air option
plus a cancel button.

Note: a schematic saved in a newer Minecraft can name blocks that do not exist
in 1.12.2 (deepslate, barrels, lanterns and similar). Those come out as gaps.
The mod counts them and warns you before it starts.

## Fixed

**Prebuilt structures no longer drop as items**
Builds are now placed directly instead of through `/fill` and `/setblock`.
Doors and beds used to see half of themselves missing mid-build, decide they
were invalid, and pop off as dropped items. That no longer happens.

**Nether Portal prebuild could never light**
The frame is one block thick, and `fill ... hollow` only hollows a 3D box — so
the "hollow" frame came out as a solid slab of obsidian with no gap for the
fire. Rebuilt properly, and it is lit for real.

**Animal Pen and Hay Stable came out solid**
Same cause: a one-block-high fence ring is flat, so "hollow" filled the whole
footprint with fence. Both are proper rings again.

**Farms were bare dirt**
Farm Plot and Mega Farm laid farmland and nothing else. They now come with
fully grown wheat, with the water holes left clear.

**Furnaces come fuelled, one chest comes stocked**
Every furnace in a prebuild gets a stack of coal blocks. Exactly one chest is
filled with a starter kit — the rest are left empty for your own storage.

**Mod version showed as `${version}`**
The build never substituted the placeholders in `mcmod.info`, so Forge listed
the mod as version `${version}`. Fixed.

This mod has no additional files