File Details
McHeliWingman-1.0.1.jar
- R
- May 2, 2026
- 241.08 KB
- 37
- 1.12.2
- Forge
File Name
McHeliWingman-2.0.1.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
🚁 Helicopter Formation Flying Improvements
Altitude Control Fix
- Fixed helicopter stabilizing ~34 blocks above formation slot
- Root cause: throttle formula used leader's throttle (jet = 1.0) as base, creating a fixed equilibrium offset vs. actual hover throttle (~0.73)
- Fix: replaced with a fixed hover baseline (0.70) independent of leader throttle
- Fixed helicopter descending while leader is hovering stationary
- Old
holdStophad a max throttle of 0.50, far below actual hover requirement
- Old
Formation Spacing Fix
- Fixed configured formation distances (
/wingman dist) not being maintained when leader is stationary- Root cause:
holdStopskippedsteerToTarget, freezing wingman in place instead of moving to slot - Fix: helicopters now always use
steerToTarget; naturally stop when within 5 blocks of slot
- Root cause:
⚔️ AUTO Attack Mode Improvements
- Fixed helicopter climbing indefinitely in AUTO mode when no enemies are present (now follows in formation like HOLD)
- Fixed helicopter circling continuously within standoff range
- Old code produced negative pitch (backward movement), causing oscillation
- Fix: helicopter attack pitch now uses movTarget XZ distance; hovers at pitch=0 inside standoff
- Fixed helicopter climbing without limit during attack due to throttle always being forced to 1.0
🛡️ Friendly Fire Prevention
- Prevented player from accidentally damaging wingmen with own weapons
- Cancels damage dealt to wingmen by the player or any aircraft the player is riding
/wingman engage <UUID>now rejects wingman UUIDs with "Cannot target own wingman"

