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MC Dungeons Weapons

Weapons and tools from Minecraft Dungeons -- Now with Enchantments and Dual Wielding! :D

File Details

mcdw-8.1.0.jar

  • R
  • Oct 23, 2023
  • 1.41 MB
  • 2.1M
  • 1.20.1+1
  • Fabric

File Name

mcdw-8.1.0.jar

Supported Versions

  • 1.20.1
  • 1.20

Curse Maven Snippet

Fabric

modImplementation "curse.maven:mcdw-407311:4813334"
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My modding efforts can be supported on Patreon. I cannot offer much, but I can offer your name to be mentioned here as thanks, a custom Discord role on the Timefall Development Discord and Adventure Pack Discord, and you will have my eternal gratitude! You can access my Patreon here or by using the button below. Also, come check out the Discord Server for our mods if you have questions or need help.

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-- Updates --
Updated Mexican Spanish Translation

 

-- Changes --
Adjusted Innate Enchantments in the following ways to bring content more in line with the current iteration of Minecraft Dungeons
     - Added Accelerate I to Purple Storm
     - Added Freezing I to the Snow Bow and Winter's touch
     - Added Fuse Shot I to Firebolt Thrower, Imploding Crossbow
     - Added Gravity I to the Anchor, Wind Bow, Echo of the Valley and Burst Gale Bow
     - Added Knockback I to Boneclub, Bone Cudgel, Claymore, Broadsword, Frost Slayer, Great Axeblade and Heartstealer
     - Added Multishot II to Harp Crossbow
     - Added Power I to Power Bow, Master's Bow, Sabrewing, Red Snake, Slayer Crossbow and Doom Crossbow
     - Added Power II to Elite Power Bow and Guardian Bow
     - Added Punch I to Heavy Crossbow, Harpoon Crossbow and Nautical Crossbow
     - Added Ricochet I to Trick Bow and Green Menace
     - Added Rushdown I to Chill Gale Knife and Tempest Knife
     - Added Thundering I to Lightning Harp Crossbow (originates from crossbow, not arrow. This is intended)
     - Added Wild Rage I to Love Spell Bow
     - Removed Bonus Shot I from Auto Crossbow
     - Removed Radiance I from Love Spell Bow

 

-- Bug Fixes --
Attempted to fix Repair Cost Exploit with Broken and Mechanized Sawblades (#209)
Partially addressed issues with Pehkui by changing a `ModifyConstant` to a `ModifyVariable` for calculating attack range; No longer crashes, but Range doesn't work when Pehkui installed
Fixed `GuardingStrikeEnchantment` applying to everything (#232)
`RefreshmentEnchantment` description accurately reflects that it works with melee and ranged weapons (#233)
`Broken Sawblade` can no longer be enchanted with `Unbreaking` (#237)
Items can no longer be infinitely enchanted (#238, #239)
Non-innately enchanted weapons from MCDW no longer crash when using an enchanting table (#240)
Corrected `CleanlinessHelper#mcdw$tooltipHelper` (line #96) to actually be `McdwLongbow` rather than being `McdwShortbow` twice