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MCA x Minecolonies Integration

A seamless NeoForge bridge unifying MineColonies worker AI with MCA Reborn's humanoid rendering, genetics, age progression, and immersive social interactions.
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mcaminecolonies-1.0.2.jar

File namemcaminecolonies-1.0.2.jar
Uploader
JPanOuJPanOu
Uploaded
Nov 12, 2026
Downloads
58
Size
3.5 MB
Mod Loaders
NeoForge
File ID
9574571
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:mca-x-minecolonies-integration-1776268:9574571"

Learn more about Curse Maven

What's new

Changelog - MCA x Minecolonies

[1.0.2] - Cross-Mod Job Appearance & Compatibility Update

Added

  • Mapping for Addon Professions: Extended CitizenAppearance.mapMinecoloniesJobToMCA to recognize jobs added by MineColonies addons:
    • orchardist (from MineColonies_Compatibility) -> Mapped to MCA 3D Farmer clothing ("farmer").
    • butcher (from MineColonies_Compatibility) -> Mapped to MCA 3D Butcher clothing ("butcher").
    • fluid_manager (from MineColonies_Compatibility) -> Mapped to MCA 3D Toolsmith clothing ("toolsmith").
    • gunner / irons_gunner -> Mapped to MCA 3D Archer / Guard clothing ("archer").
    • mage / irons_mage -> Mapped to MCA 3D Cleric / Wizard clothing ("cleric").

Changed

  • Improved clothing texture fallback resolution so unmapped addon jobs smoothly resolve to default villager apparel rather than missing texture cubes.

Compatibility & Standalone Safety

  • Soft Dependency Checks:
    • Citizen rendering, interactions, dialogue screens, and growth mechanics exclusively hook via duck typing (VillagerLike, CompassionateEntity) and safe mixins onto AbstractEntityCitizen.
    • Fully compatible with minecolonies, mca (MCA Reborn), minecolonies_compatibility, and gourmetcraft.
    • Automatically adapts citizen model animations and clothing when external job entries are registered by third-party mods.

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