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Trade Post for MineColonies

Add-On to MineColonies - with new buildings and jobs
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mctradepost-1.06.007-1.21.1.jar

File namemctradepost-1.06.007-1.21.1.jar
Uploader
armelearmele
Uploaded
Aug 4, 2026
Downloads
500
Size
5.4 MB
Mod Loaders
NeoForge
File ID
8577830
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:mc-trade-post-1288791:8577830"

Learn more about Curse Maven

What's new

Release Notes 1.06.007:
* The "on/off" toggle in the marketplace Sellables screen has been replaced with a [X] to delete the item from the list.
* A helpful tooltip has been added to this Sellables screen.
* Added the "Retained Search" capability at the marketplace.
* * Unlocked by research requiring a level 3 marketplace.
* * Allows players to invest experience to influence the outcome of the Rare Finds opportunities for a period of time.
* Added the "Subscription" feature to the Rare Finds tab.
* * Unlocked by research requiring a level 3 marketplace.
* * Allows players to "lock in" a recurring purchase for eligible Rare Finds.
* * This subscription remains in place as long as funds support it.
* * Purchases are made once daily, with materials populated in the marketplace storage, then shipped to the warehouse if possible.
* * Each subscription reserves one daily Rare Finds slot of the corresponding tier, reducing the number of randomly generated offers in that tier.
* Added the command "/mctp generateRareFindTiers" to generate a datapack classifying items into rare finds tiers. The logic for this is complex, and it is impossible to accurately account for all items added by all mods in a foolproof way. I suggest data pack authors do a "sniff test" on the results and manually tweak them before including the data pack in a mod pack.
* Rebalanced Rare Finds tier assignments, blacklists, and default marketplace values, including a new Tier 0 for retained-search-only items that will not show up in the daily random pool.
* * If you want to take advantage of the new valued items for the marketplace, run "/mctp generateItemValues"
* The Recycling Engineer will now refuse to recycle any container that isn't emptied first.
* You can now choose to interrupt a recycling operation in progress and retrieve your original input item before it is mangled beyond recognition.
* Vacationing citizens are a bit more patient - allowing guest services time to serve them before they call for a manager (player notification).
* The stewmelier will now look for appropriate ingredients and bowls in their work building before raiding the warehouse.
* The dredger and the feeder now include the option to highlight the supported area (and focus spots identified, if using targeted foraging).

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