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MC Dungeons: Reimagined

A mod that aims to add Minecraft Dungeons content in a reimagined way.
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minecraftdungeons-1.0.1.1-1.20.1.jar

File nameminecraftdungeons-1.0.1.1-1.20.1.jar
Uploaded
Jul 10, 2026
Downloads
36.6K
Size
198.1 MB
Mod Loaders
Forge
File ID
8407014
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mc-dungeons-reimagined-1594734:8407014")

Learn more about Curse Maven

What's new

Hotfix Update: MC Dungeons: Reimagined 1.0.1.1

Fixed game crash when loading the Fiery Forge for the first time. 

Squall Golems now only target Iron Golems, Villagers, and Players, instead of everything. 

Tempest Golem now forces Squall Golems to attack his target due to the above change.

 

Changes from MC Dungeons: Reimagined 1.0.1:

Additions:

Added config, allowing for the configuration of raid spawning, Arch-Illager minion spawning, and much more. 

 

Raids:

The Arch-Illager and Giant Royal Guard are now recognized as Illagers. 

The Redstone Golem, the Squall Golems, and the Redstone Monstrosity are now recognized as Raiders. 

Geomancers, Wind Callers, Iceologers, Mountaineers, and Royal Guards now have thinner hitboxes to fix compatibility issues with Illage and Spillage Preservers. 

 

Bosses:

Arch-Illager:

The Arch-Illager can no longer summon the second Evoker Fang shockwave while below half health. 

The Arch-Illager’s per-circle Evoker Fang shockwave count was reduced from 40-30.

The Arch-Illager’s projectiles now produce a purple fire trail instead of a smoke trail.

Reduced the hitbox size of the Arch-Illager’s projectiles significantly to better match the model.

Reduced the hitbox size of the Arch-Illager.

The Arch-Illager now has electric pulsing sounds in his intro animation. 

Changed how the Arch-Illager performs the Evoker Fang line attack to make it more dangerous (and hopefully less laggy). 

The Evoker Fang spiral attack when the Arch-Illager is above half health has been changed to use the shockwave animation, now spawns 3 spirals instead of 1, and has less Evoker Fangs but a wider area. 

 

Redstone Golem:

The Redstone Golem now has a slam attack. 

The Redstone Golem can now spawn a mine directly under the player if they are more than 4 blocks above them and less than or equal to 4 blocks away from them.

Redstone Golems now have proper sound effects. 

Updated the model of the Redstone Mines.
Redstone Mines now have a spark sound.



Giant Royal Guard:

Updated some of the Giant Royal Guard’s animations to better match Minecraft Dungeons Arcade. 

The Giant Royal Guard is now 2 times larger than a Royal Guard, compared to the previous 1.5 times larger.

The Giant Royal Guard now has a roar attack.

The Giant Royal Guard now has a proper glowmask.

Corruption Particles are now spread out.

 

Nameless One:

Nameless One no longer walks while kicking. 

Improved Nameless One summoning VFX. 

The Nameless One now faces the target properly.

 

Redstone Monstrosity:

The Redstone Electricity from the Redstone Monstrosity’s stomp attack is now quieter and has an electric sound. 

Reduced the Redstone Monstrosity’s redstone electricity count in phase 2 from 20-30-40 to 20-25-25. 

Other changes:

Mushroom Rockets now have a proper flame sound.

Remodeled and Retextured the Bound Necromancer, Bound Staff, and Skeleguards.

For the time being, disabled the shaders used by the Heart of Ender, Heart of Clone, Arch-Visage, and Arch-Visage clone, as right now they are incompatible with a lot of mods and shaders. 

Ice Chunks are now living entities and can be destroyed. Movement is now smooth as a result.

The Redstone, Mooshroom, and Obsidian Monstrosities and the Nameless One are no longer immediately active upon spawning with a spawn egg. 

Note: The above change is to allow the Arch-Illager to participate in spawned Obsidian Monstrosity fights again, and to stop the weird issue of the Nameless One walking while playing his awakening animation.

The Obsidian Monstrosity now shoots 12 projectiles instead of 10.

All basic mobs from the mod that don’t use AOE now face the target properly. 

All mobs from the mod that use AOE somewhere (including bosses) now face the target better. 

 

Bug Fixes:

Fixed some attack timings. 

(Hopefully) Fixed a crash on dedicated servers regarding the looping sound system used by the Heart of Ender, Redstone Pillars, Redstone Beams, etc, etc. 

Fixed all undead and golem bosses drowning in water.

Fixed the Totem of Regeneration appearing translucent with shaders enabled. 

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