Maze 1.4.0 - Fabric 26.3
Curse Maven Snippet
What's new
Changelog
All notable changes to the Hardcore Dynamic Maze mod will be documented in this file.
[1.4.0] - 2026-10-04
Added
- Fullscreen maze map: press N while carrying the enabled maze map inside a maze.
- Mouse wheel zoom, W/A/S/D panning, Space to reset the view, and N/Esc to close. The game continues while the map is open.
- Maze monsters are now named Minotaur, with a Piglin Brute body texture, a horned Ravager head, and a golden axe.
- Existing maze-tagged monsters are upgraded automatically. Maze settings, saved worlds, monster limits, and legacy command arguments remain compatible.
Fixed
- Numeric count fields remain visible in narrow controls. Max buttons collapse when space is limited; the smallest controls keep an editable number field.
- Replaced the per-frame maze block scan and individual block draw calls with a shared cached GPU texture.
- Map sampling checks loaded chunks only, runs at most once per game tick, and has a 1.5 ms / 4096-sample update budget. Completed snapshots refresh every five seconds.
- Previously explored areas remain visible when their chunks unload. Unexplored areas are gray, corridors dark blue, walls light, chests gold, and the player red.
- Removed duplicate legacy Forge client/HUD registrations and isolated client registration from dedicated servers.
Compatibility
- Updated all existing Fabric, Forge, and NeoForge source modules to mod version 1.4.0.
- Old modules now also have standalone Gradle settings, avoiding incompatible Loom versions in one build.
- Ordinary zombies retain their vanilla appearance and renderer.
Requires Minecraft 26.3 / fabric / Fabric API.
This mod has no additional files

