maze-1.19.4-1.3.0.jar
Curse Maven Snippet
What's new
Changelog
All notable changes to the Hardcore Dynamic Maze mod will be documented in this file.
[1.3.0] - 2026-07-10
Added
- Maze Map System:
- Added a "Map" toggle switch to Page 1 of the Maze Control Panel.
- When enabled, players entering a maze will automatically receive a specialized Maze Map item that acts like a compass (displays a mini-map layout of the maze when held).
- The Maze Map is automatically cleared from the player's inventory upon leaving the maze boundaries.
- Enhanced Customization (Page 2):
- Added Center Room Size button (allows adjusting the center room dimensions between 3x3 and 20x20).
- Added Rooms Count button (allows adding up to 99 secondary rooms to the maze generator).
- GUI Restructuring (Page 4):
- Dedicated Page 4 added to the Maze Control Panel to house layout settings (Gui Scale, Background Opacity, Panel Width, Panel Height) to prevent main controls from being cramped.
Fixed
- Wall & Floor Colors: Fixed an issue where the Wall Color and Floor Color options were ignored during maze generation, resulting in default white walls and blue floors.
- GUI Layout Crowding: Fixed crowded elements in the Maze Control Panel.
Technical & Compatibility
- Full build support across 9 target platforms:
- Forge: 1.16.5, 1.18.2, 1.19.4, 1.20.1
- Fabric: 1.16.5, 1.18.2, 1.19.4, 1.20.1
- NeoForge: 1.20.1
- Backported ClientHUD and rendering systems to older versions (using PoseStack/MatrixStack and GuiComponent/AbstractGui as appropriate per Minecraft version API).
- Implemented Mixin injection on
LivingEntityfor older Fabric targets (1.16.5 and 1.18.2) to support player damage/armor interactions and respawn hooks without depending on modernServerLivingEntityEvents.
This mod has no additional files

