MateTracker Beta2+ 3.0.0
Curse Maven Snippet
What's new
# 3.0.0-beta.2 — Update (2026-11-09)
Everything below was added on top of the 3.0.0-beta.2 release below; the jar name and version number did not change.
### New
- **More settings in the menu:** the Settings tab now also has:
- A second HUD line per mate showing health, armor, main hand and off hand — each can be turned on/off individually.
- A cycle button for the grace period before a mate who dropped off the tab list counts as "left the server".
- A "Party" button to manage auto-tracking players you `/party invite` on the current server.
- "Move HUD": drag the top-right list to a different spot on screen.
- **Health shown as a heart bar**, just like your own, instead of plain text.
- **Armor shown as item icons**, in slot order Helmet → Chestplate → Leggings → Boots, followed by main hand and off hand.
- **Works far outside render distance too:** a mate now also reports their own health and equipment over `/msg` while you can't see them (the same mechanism already used for position), so the HUD keeps showing current gear and health even when they're far away. This only happens while you don't have them loaded — once you're close enough to see them again, their health and armor come straight from the game as before, so visiting them doesn't trigger extra private messages (or, on some servers, a ping sound for every `/msg`).
- A mate's last reported armor stays on the HUD until it actually changes, instead of reverting to "unknown" after a short while.
- New mod icon (teal arrow, matching the current promo artwork).
### Changed
- Position, health and equipment updates for a mate out of range now travel together in a single `/msg` instead of several separate ones. Some servers throttle or drop rapid successive private messages, which could previously make armor updates arrive only partially; bundling them into one message fixes that.
### Fixed
- The heart bar briefly showed twice as many hearts as it should (20 instead of 10 for a normal player) due to a unit mix-up between half-hearts and heart icons.
- Reduced an FPS cost from the mod itself: the world-space arrow and the HUD each used to re-scan the full list of online players for every tracked mate, every frame. They now share one lookup built once per frame, which matters especially with several mates tracked on a busy server.
### Compatibility
- Protocol version 6 (previously 5). Fully backward compatible: older versions of the mod simply never receive the new message types, since each new feature is only used once both sides have confirmed they understand it.
# 3.0.0-beta.2
### New
- **Menu:** `/track` (without a name) opens a window with three tabs:
- **Mates:** request a player by name, with suggestions and player heads as you type. Shows your mates with head, color, distance or status. Click the color square to change a mate's color, ✕ to stop tracking or cancel a request.
- **Requests:** accept (✔) or deny (✕) requests to you, and see or revoke who is allowed to track you.
- **Settings:** toggles for glow, hiding hitboxes and the HUD, default color, and the message command.
- Optional key to open the menu: Options → Controls → Key Binds → "Mate Tracker" (unbound by default).
- All chat commands still work as before (`/track <name>`, `/untrack`, `/trackaccept`, …).
# 3.0.0-beta.1
First beta.
### New
- Automatic messages (position, "need position", "can see you again") rotate through four differently structured formats and carry a counter, so two of them are never identical. This avoids "You can't send the same message twice" on servers with chat spam protection.
- If the server still rejects an automatic message (spam protection, player offline), its error message is hidden.
- When a mate leaves the server, tracking and permission end after 60 seconds, and no more messages are sent to them.
- `/track` now also shows open requests and who is allowed to track you.
- `/tracksettings hud on|off` turns the list in the top right on or off.
- Arrow and name are about 40% larger at long range.
### Changed
- Position updates come half as often: at most every 10 seconds while moving (after at least 16 blocks), and every 30 seconds while standing still.
- Requests to the same player can be repeated after 20 seconds instead of 10.
### Fixed
- `/untrack` without a name now also withdraws open requests. Before, a late "accept" could start tracking again.
- Received positions are now cleared when you leave a server.
- Invisible characters that some clients put around player names (for example NoRisk) no longer break message detection.
### Compatibility
- Works with all earlier versions (Team Tracker 1.x, Mate Tracker 2.x). Rotating formats are only used when both players run 3.0 or newer.
This mod has no additional files

