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Material Library

A Library Master for all of my Mods

File Details

MatLib 0.5.2 Forge

  • B
  • Dec 24, 2021
  • 716.45 KB
  • 73
  • 1.17.1
  • Forge

File Name

matlib-0.5.2.jar

Supported Versions

  • 1.17.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:material-library-542833:3578846")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

release 24.12.2021, version 0.5.2:

- if you dive in oil, you will no longer be able to see anything(player render turned pitch black)...you can't even see your own hand

- methane will now slowly expand towards the ceiling of a cave, so its "relatively" safe around the bottom, but no around ceilings!

- added config options to enable/disable methane gas flowing to the ceiling, and the chance of flow movement per tick
- updated to Minecraft 1.17.1

- fixed ore distribution no longer considering min vein and max vein level(caused by new ore distribution logic)

- methane gas will now replace air instead of cave_air, since cave_air does no longer seem present in 1.17.1

- fixed oil bucket not making any sound when filled(it uses the lava fill sound)

- all softer stone block variants will now use the "tuff" sound type instead of "stone", to stay in line with MC sound

- added all custom block variants, that needed to, to the minecraft mineable tag(excluding rock dummys, oil and gas blocks)

- adapted all block strength(formerly hardnessAndResistance) to new values, 0.5 is very soft(calcit), 3.0 is very hard(metal and korund types), exploResRange is between 3-10.0

- Tuff is now named Orange Tuff, as alternative to vanilla Tuff

- if you ask: "why are there no changes to vanilla Copper and Amethyst? Also raw Metals?"...I'm still struggling how to deal with it, but in matlib it will stay like it is there is no copper nugget introduced, and copper ingot is treated in DRM, also vanilla Amethyst is dealing with geodes, while my version is about the mineral and gemstone I see no reason why they can't coexist

- adapted all block textures to new texture standard introduced with 1.17 minecraft, the exception here are : slate, tuff, and red sandstone, as they did not really fit in the  new look, this certainly needs more rebalance, as I already figured my slate, tuff and diabase variants looked terrible with the new textures