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Material Library

A Library Master for all of my Mods

File Details

MatLib 0.4 Forge(unsupported)

  • B
  • Oct 30, 2021
  • 546.90 KB
  • 117
  • 1.16.4
  • Forge

File Name

matlib-0.4.jar

Supported Versions

  • 1.16.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:material-library-542833:3509801")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Version 0.4, 30.10.2021

 

- ported to Minecraft 1.16.4

 

Older version, see link in description:

 

Version 0.3 - BETA - June 2015:

 

- fixed missing names for mercury and bitumen bottle
- added new smelting recipe: glas from quartzie block (x4)
- fixed achievement: build a door
- increased spawn chance of blackcoal and browncoal, to compensate for the new override method of vanilla coal
- added .config option to allow keeping inventory on death
- added new recipe to make digstick from bones and string
- you can no longer harvest blocks from material: stone, iron, wood and anvil
- hitting a block of material type stone, iron, wood or anvil will now do damage to the players health
- asphalt will now give the player more speed when walking on it
- removed setRequiresTool reflection on Material.plants, due to bugs...need a new approach
- flintstone ax now needs strings in recipe to be created
- akazia and black oak saplings can now also be crafted into sticks
- made new fluid: crude oil, placed in ore and lake generators
- made new item: Bucket of Oil, fill normal bucket with oil
- oil is now flammable
- there's only one oil recipe for now: you can make 4 bitumen bottles of Oil and a empty bottle, which is a prerequisite of light sources
- added missing variations for Akazia and Black Oak to all wooden item recipes
- added earlie fire starter tool 'bow drill', can be used 5 times only
- you will now need any firestarter tool to start fire on furnace type devices (accesing their GUI interface first time)
- firepit is now a multistructure, see website for information
- in order to make the firepit working, you'll now need to figure the correct direction to the wind
- firepit(clayfurnace) recipe change: 2xsticks + 2xclay
- changed recipe for grassstrings: you'll now need glue instead of slimeball
- you can no longer make charcoal in the furnace or firepit
- introduced new device: Charcoal Kin can only make charcoal from logs, it's a multistructure, see website for info
- renamed bottle of bitumen to Bottle of Fuel
- added custom GUI for firepit and kiln
- when firepit or kiln is burning, get access with right click as well, when they're not lit, then you'll need to access them with tools
- if you wear to much armor you will drown when going into the water now
- added new tile entity device with custom model: campfire, used for making food, fuels and smelting bitumic materials to fuel
- changed recipe list for firepit: can only make food and melt native metals, as well as process bitumic materials
- added new tile entity device with custom model: roaster, used to roast diverse ores preparing them for usage in the bloomery
- added new tile entity device with custom model: bloomery, used to smelt metals, can be modified to smelt iron or other metals
- metal nuggets are no longer part of the smelting process, instead they spawn naturall in the world indicating ores beneath them
- entirely removed dead bush replacer, you can no longer make sticks from dead bush
- you can now make cement from slag as component
- fixed hammer and chisel crashing the game with some recipes
- beryllium is no longer a ore that can be processed, instead you will get a jewel from them which can then be used in telescopes
- lowered the amount of bromellite(beryllium) spawn
- added new tile entity device stove: completely replacing vanilla furnace, will process all vanilla recipes not to be found in any of the other devices
- added second recipe to make glue from fur
- custom emerald ore will now drop vanilla emerald so that trade with people is working again, future versions will have own currencys
- added and fixed missing receipes for jukebox and enchanter to use custom diamond variant
- gold and silver ores can no longer be processed in a bloomery, instead you will need to use a forging hammer, gold/silver gravel and a bottle of mercury on a crafting workbench to get amalgam, this amalgam needs then be processed in the firepit an cast to gold or silver ingots
- restored vanilla workbench recipe due to changes in evolution process
- fixed diverse wood related recipes so they make use of akazia and black oak wood
- the flintstone Axe (not the Ax) is now allowed to harvest stone
- the flintstone Ax is now allowed to harvest gravel
- granite and slate will now drop cobblestone into the world when added, to compensate not having a tool available in the beginning that can harvest stone(rocks)
- added recipe to make strings from fur
- fixed all wood cutting tools not being able to chop akazia and black oak wood
- flintax can now harvest chest and crafting table
- achievements replace the vanilla achievements now
- removed any sign of vanilla achievements to build and restructure a new evolution of achievements
- fixed all smelting and pickup achievement events not working
- working knife can now be crafted from bones and flintstone as well
- reset flintstone ax to its initial purpose being a first wood cutting tool only, since you can now find cobblestone lying around in the world to build stone pickaxe
- changed door lock recipe to use iron instead of nickel in the middle
- merged vanilla and custom achievement page importing 54 new unique achievements
- fixed all helmet recipes not working
- canvas recipe now uses strings instead of wool blocks
- all devices (campfire, roaster, bloomery, firepit) will now stop to process items when raining and there is no roof over them (+1 above must be air for all)
- you can now make hammer and chisel from hard lead
- added missing hammer&chisel recipe for akazia and black oak planks
- compass and clock recipe use silver instead of nickel now
- nickel is no longer a processable metal, all recipes have been changed
- to increase difficulty, all blind metals and ore for bismutite, tungsten, nickel and cobaltite will produce now a mysterious gravel when throbed...se what it gives you when roasted...;)
- you can craft shovel from hard lead now
- you can craft flintstone from gravel now
- added missing gravel recipes with chisel and hammer, for mangansteel and titansteel
- fixed not working lamp and torch recipe
- Bottle of fuel is now smelted from bitumen, bucket of oil, or bottle of tar
- lamp recipe now needs glass

 

 

initial ported version 0.2.1 - BETA April 2015:

 

- ported Metallurgy Realism 0.2 for MC 1.5.2, to Material Evolution 0.2.1 for MC 1.7.10
- added new item: Glue (I was searching for a better term for the word Leim in German, but there isn't any other in English language...it's just glue)
- added smelting recipe: 2xglue from bones
- armor is now weighted and will lower your speed (boots 5%, helm 5%, leggings 10%, chestplate 20%, all together 40%)
- removed the unnecessary and inconvenient change to the dead bush, can't fix bugs coming with it in current distribution (I miss the damn BlocksList[])
- turned off auto health regen for survival mode
- turning off auto health regen is now an option inside a config file

 

Version 0.2 BETA 23/8/2013:

 

- Fixed Iron Ounce achievement not working properly
- Fixed critical bug related to achievements that led to crashes after restarting the game and not deleting the stats
- Fixed recipe for upgrading the clay furnace
- All Armor recipes now use Leather, Canvas and the Working Knife additionally to the normal ingredients
- You can now make ingots from ounces using forging hammer
- Leaves from trees harvested with shears can now be crafted into 4 sticks using the working Knife
- Reduced the number of strings you get from tall grass harvested with shears
- Strings from tall grass blocks recipe now needs slimeballs in order to craft strings
- Raised number of fossil stones in world generation 2, 2 -> 4, 4
- Fixed getting the vanilla better pickaxe achievement, by crafting either stell, mangan steel, titan steel or bronze pickaxe
- Fixed Caementitium recipe using cobblestone instead of gravel
- Significantly lowered the number of slate rocks in world generation 12, 25 -> 8, 15
- You can now melt bitumen mineral if you have a torch or oil lamp and a bottle in your inventory
- In order to make torches you'll now need tinder, which is crafted with mortar&pestle and either brown mushrooms, red mushrooms, or flint
- Fixed limestone replacer not working in caementitium recipe
- Fixed Canvas Boots and Helmet not being damageable
- Clay Furnace is now slower then a normal furnace
- Rebalanced armors again...they all have less durability now
- You can now make food out of grass seeds named Seedbread
- Added 11 new achievements
- Added new Rock and Brick variations: Sandstone, Marmor, Diabass, Tuff and Bluestone
- Added 4 new metals: Beryllium (specifically used as occular metal), Cobalt, Bismuth and Tungsten (dirty metals, get surprised what they do ...:D)
- You can now make a "Magic Class" with beryllium ounce, leather, glass and metal ounces (steel, iron etc.), this magic glass is used to zoom in point of view
- Added new organics: Suflur and Saltpeter, both are used to craft blackpowder from them, in addition to all sorts of coal
- Ghast, Creeper and Witch no longer occasionally drop Blackpowder
- Leather recipe now needs Sulfur to craft leather from fur
- Wearing armor now gives you walking speed penalty depending on which kind of armor you're using (see armor spread sheet)
- Asphalt recipe now uses Hammer&Chisel

 

Version 0.1-BETA 18/08/2013:

 

- Fixed Flintstone Axe being capable of mining soft minerals
- Fixed Titansteel Axe Texture
- Unification of Mangan/titan related language to Mangansteel and Titansteel (in comparison to Manganese and Titanium f.E.)
- Fixed Oil Lamp not being destroyable/takeable with one hit
- Fixed Doors not being able to harvest with axe type tools
- Fixed Quartzite hardness and resistance values (they were garbled)
- Fixed Steel sword incorrect damage to entity value
- Fixed Working Knife not working correctly in Tar recipe
- Fixed Clay Furnace not emitting light when burning
- Graphite can now be used as the most potent fuel
- Rebalanced all fuels to have higher duration
- You can now refine Bitumen (Tar) out of Graphite and Coal
- Raised chance of Bone Drops by entitys
- You can now make ladders from bones, just as you would use wooden sticks
- You can now craft arrows from Onyx Gem
- Raised number of door lock produced (1 -> 2)
- Raised Arrows get from diverse arrow recipes (1 -> 4)
- Raised Canvas get from recipe (1 -> 4)
- Raised useable numbers for Material Tools (30 -> 50)
- You're allowed to craft Forging Hammer from Hardlead now
- You're allowed to craft Working Knife from Hardlead, Mangansteel and Titansteel now
- Fixed all of the Vanilla Achievements not working, they now fire on certain different occasions
- Fixed Bronze Hoe Texture...again
- Raised number of bones dropped by Fossil Rocks from 1 to 10
- Added 15 new achievements...study them carefully to get an impression what to do next
- Imrpoved textures for Slate, Lead and Galena to be better recognizeable
- Raised number of cement blocks produced from 4 to 10
- You can now make Caementitium from more iron sources then just haematite
- You can now upgrade clay furnace to normal furnace
- Fixed trapdoors not being harvestable with axe type tools
- Door locks can now be crafted from hard lead, bronze and steel (in conjunction with nickel)
- Updated the mod to Minecraft version 1.6.2

 

Version 0.0.9 10/08/2013:

 

- Updated all material and recipe pictures to version 0.0.9
- You can now craft sand blocks from sandstone blocks with hammer and chisel
- New item: Bottle of Pitch, build from wood block and potion glass, smelt in furnace to get bitumen bottle
- Forging hammer is now used on all ounce, ingot and nugget recipes
- Diversified the quantity of mineral gravel smelted from mineral blocks
- Rebalanced healing items: Pavement = 2, Bandage = 4, Splint = 6, Zinc Ointment = 10 instant
- Fixed nuggets still smeltable in clay furnace
- Bitumen and Mercury Bottles are now damageable items, thus can be used more then one time
- Further improved all textures
- Rebalanced all tools, weapons and armors, see new charts in thread
- Fixed all shovel types not working on dirt blocks
- New Light Source: Oil Lamps, made of sticks, strings and a Bottle of Bitumen
- Raised Stibnite occurance from 4, 4 to 7, 8
- New Block type: Asphalt
- Integrated Forge Ore Dictionary usage, see list in thread for names
- Fixed critical Bugs related to making Hardlead

 

Version 0.0.8 03/08/2013:

 

- New Tool: Forging Hammer, used to make rings for chain armor only right now, will be used for more recipes in future updates
- Fixed blast resistance values of all new blocks and individualized the resistance
- Cows no longer directly drop leather, instead they now drop fur which needs to be crafted into leather with a working knife
- Cactus blocks can now only be harvested with correct tool
- Pumpkin blocks can now only be harvested with correct tool
- New Food: Raw Pumpkin
- New Tool: Working Knife used for various recipes
- New Armor: Fur Armor
- Imported Leather Armor to custom build
- Imported Chain Armor to custom build
- New Material: Chain Rings, must be crafted from metal ounces and forging hammer
- Imported all Iron, Stone and Wooden tools to custom build, thus effectively removing any tool, weapon or armor related vanilla content
- Complemented all recipe and material screenshots up to version 0.0.8
- Added comparison spreadsheets to all tools, weapons and armors
- Fixed damageable items getting placed into quickslot, thus rendering shift clicking unworkable
- Improved most of the textures

 

Version 0.0.7 28/07/2013:

 

- Made screens for all recipes, Materials and features
- Rock Blocks can now be crafted into Brick Blocks (for decoration or buildings)
- All Rock and Brick blocks have their resistance to explosion raised. Granite is the hardest (50), Limestone the softest (15)
- Fixed Rock Blocks that replaced vanilla ores and were used in certain recipes, thus the recipes not working
- Jade is now to be considered as "Rock Block" and can be crafted into Jade Brick Block (for decoration or buildings)
- Fixed Mortar and Pestle recipe not working
- Made the bogiron texture more redish
- Introduced new tools: Bone Club, Bone Knife, Bone Spear, Hardlead Club, Hardlead Axe, Flintstone Spear
- All Knife Recipes are now shapeless
- Fixed Crucible Recipe not working
- Crucible has to be baken in furnace now before being useable
- Introduced Hardlead Ingot
- Fixed Hardlead recipe to fire out Ingot instead of Ounce
- Slightly changed Slate and Lead Block Textures to better recognize them
- Introduced new Tool: Hammer and Chisel to be used in masonry work (making brick blocks out of rocks)
- Introduced new Material: Caementium (Cement), is useable as decoration or building block (resistance 100), you'll need: Cobblestone, Sand, Limestone, Clay, Bogiron, Hammer&Chisel and a Bucket of Water to craft 4 Caementium Blocks
- Fixed Bonestone(1) and Graphite(1) not having a harvest level, thus could be mined by anything
- Mortar&Pestle is now damageable (10 uses)
- Hammer&Chisel is now damageable (30 uses)

 

Version 0.0.6 20/07/2013:

 

- Replaced Dead Bushes with custom harvestable variant
- Dead Bushes now drop dead bush material which can be crafted into sticks
- Cactus blocks can now only be harvested with correct tools
- Added 3 new food variants: Boiled Egg, Pumpkin Puree and Baken Mushroom
- Fixed not being capable making strings from colored wool
- Introduced new component: Door/Chest Lock
- Chests now need a lock to craft
- Doors now need a lock to craft
- Introduced new Tool: Mortar and Pestle
- You'll need Mortar and Pestle to craft dyes now
- You'll need Mortar and Pestle to craft sugar now
- You can make strings from grass harvested with shears
- Shear Recipe now needs wooden sticks and either bronze, iron or steel ounces
- Flinstone and Steel recipe now needs sticks and tinder (brown mushroom)
- Fishing Rod recipe now needs bronze, iron or steel ounce
- Bucket is now crafted of either bronze, iron or steel ounces
- Compass recipe now needs nickel ounces, iron ounces, and either a ruby or saphire gem (no redstone powder)
- Map recipe now needs ink sacks and feather
- Clock recipe now needs gold, iron and nickel ounces (no redstone powder)
- Ladder recipe now needs strings in adition to sticks
- Fixed old Gold nugget recipe still active
- Fixed Gold Ingot to Ounce reverse recipe not working
- Fixed Gold Nugget giving Copper Ounce instead of Gold ounce
- Bed Recipe now needs feathers in addition to planks and wool
- Raise the number of strings you'll get from wool from 1 to 4
- Raise damage to entity of Digstick +1
- Fixed workbench recipe not working with all wooden plank types
- Fixed Wooden Club and Stone Club recipes not working with all wooden plank types
- Changed Cassiterite with Stannite in Clay Furnace smelting recipes
- Fixed secondary Hardlead recipe with Zinc not working
- Lowered heal amount of pavement (3)
- Introduced bandages (4)
- Introduced Splint (10)
- Introduced Healing Ointment, made out of Zinc (complete healing)
- Introduced new minral: Bitumen, smelt in forge to get it from its ore
- Torch recipe now uses stick, tinder (mushroom), bitumen and Strings
- Mercury is now needed to divide Gold, Silver and Platinum from it's raw nugget mineral
- New material: Canvas, made out of 4 wool blocks
- New Armor: Canvas, low protection, very high enchanting

 

Version 0.0.5 13/07/2013:

 

- Mobs Cow, chicken, Sheep, Wolf and Pig now drop bones on 10% chance
- Bones can be found in ground as fossils
- Adapted Iron recipes tools, weapons and armor to the new crafting system (ounces)
- Improved textures of wooden and stone club
- Improved texture of flintstone ax
- Improved texture of graphite block
- Improved texture of stone knife
- Added seeds to description
- Inroduced new healing item: pavements (made of two strings)
- You can now craft strings from wool
- Added new Material Variant Bone: Armor, Arrow, Shovel, Hoe
- Added new Material Variant Manganese Steel: Armor, Sword, Axe, Pickaxe, Shovel, Hoe
- Added new Material Variant Titan Steel: Armor, Sword, Axe, Pickaxe, Shovel, Hoe
- Fixed textures for stone knife, stone club and wooden club
- Arrows can now be made of copper, bronze, iron and steel
- Replaced vanilla Lapis Lazuli with own version
- All Gemstone ores drop gemstones now
- Gemstones can be used to craft various dyes
- Lowered general durability for Hard Lead and Flintstone tools and weapons
- Introduced new tool: Digstick, very first tool needed to be able to harvest flintstone
- Clay furnace is now allowed to melt glass
- All blocks now need the proper tool to be harvested, just as in adventure mode. You can still destroy blocks however

 

Version 0.0.4 6/07/2013:

 

- changed furnace recipe again, it now needs 8 cobblestones and 1 graphie in the middle
- changed workbench recipe again, it now needs 2 wooden planks and 2 clay bricks
- added custom furnace named clay furnace, used to bake food, bake clay bricks and smelt antimon, lead, tin and zinc, Recipe: 2 clay, 2 flintstone
- added new mineral: Graphite
- crucible with alloy metals now needs to be placed into the forge to be molden into alloys
- new alloy Hardlead, with new ounce material and a pickaxe which allows to dig for stone and harder materials

 

Version 0.0.3 03/07/2013:

 

- Fixed and improved all the standard textures for weapons and tools
- Birch, Jungle and Spruce Saplings can also be turned into sticks now
- Added recommended Mods to the Information List
- Fixed, rebalanced and adjustet all Weapons and Tools, they are properly working like supposed now
- Added Flintstone Axe for earlie access to a wood cutting tool
- Balanced the hardness of all minerals, for example, Diamond Mineral is now very hard, while Lead Mineral is very soft
- Changed Furnace Recipe, it now needs Flintstone in the middle to be produced
- Changed Workbench recipe, it now needs Steel Ingots in the middle to be produced
- Entirely and successfully removed all edited base files, and now finally removed all vanilla ores and made wood not being chopable without proper tools (axe)
- Added 5 new Rock variations: Slate, Basalt, Granite, Limestone and Quarzite, basic versions, only drop themselfs right now
- Did a major streamline of the complete code

 

Version 0.0.2 29/06/2013:

 

- fixed bug with recipes giving you crucible only
- fixed all material items not showing
- fixed not being able to craft flintstone knife, which was the starting tool and necessary to chop wood
- removed ore dictionary feature
- removed config file feature

 

Version 0.0.1 29/06/2013:

 

- removed all vanilla ores from biomes to replace them with all new ores and minerals, except dirt, gravel, lapis and emerald
- removed all weapon recipes except iron sword and tools, in order to import all new weapons and tool recipes
- added 138 new items and blocks, ranging from tools, weapons and armor, to raw material to craft the new items
- added all new crafting recipes for all possible items, and changed some of the vanilla recipes to use the new materials
- ore blocks browncoal and blackcoal now drop their respective ores rather then the block
- browncoal and blackcoal are now useable as fuel for furnace
- all minerals now have their gravel or nugget counterpart
- set up hopefully balanced mineral distribution
- added custom creative tab
- you can no longer chob wood with your bare hands
- added all possible recipes for all material variants
- you can make sticks out of saplings now
- added basic Forge Ore Dictionary functions, not yet fully functional
- added basic config file to change ids of items and blocks, not yet fully functional
- balanced all armors, weapons and tools
- ice and glass needs proper tools to get them
- added modinfo file