MasterfulMachinery-1.21.1-0.7.0.jar
Curse Maven Snippet
What's new
[1.21.1-0.7.0] - 2026-09-12
Added
- Nuclear Radiation port. With Nuclear Radiation
installed,
mm:nuclear_radiation/radiationports store radioactive isotopes, measured in Bq.- Put radioactive items in an input port and it absorbs their radiation.
- Recipes can use a specific isotope (
"isotope": "nr:u_235") or any radiation, and can make radiation as an output. - Output ports load radiation onto items, so it can travel from one machine to the next.
- Stored radiation decays at its real half-life unless
"decay": false. - Ports are sealed by default;
"shielded": falsemakes a port irradiate the area around it. isotopes,carriersandloadPerItemlimit what a port accepts and loads.- See
docs/radiation.md.
- Energy past 2.1 billion FE. Energy port
capacity,maxReceiveandmaxExtract, and energy amounts in recipes, can now go above 2,147,483,647 FE. Other mods still move at most that much per transfer. anyOfstructure key. One spot can accept any of several keys, each with its own settings:{ "anyOf": [ { "portType": "mm:item", "maxTier": 8 }, { "block": "minecraft:iron_block" } ] }. Works the same from KubeJS.
Fixed
- Free matter tanks now fill. Matter input ports set up with
tanksand nomatternever took anything from the network. Each free tank now pulls one of the matter types the machine's recipes use. - The docs said a
per_tickenergy amount is taken every tick. It is the total for the whole recipe, spread across it. The docs and examples now say so.
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