Standalone NeoForge mod, MASS - Energized, depends on mass + ae2, optional extendedae:
Items
ME Energy Storage Bus(bus/EnergyStorageBusPart.java) — an AE2 cable part that exposes a touched block's FE capability to the grid.Energy Source Upgrade Card— a real AE2 upgrade card (Upgrades.createUpgradeCardItem), installable viaUpgrades.add(...)into MASS's Supercharged/Warp import/export buses (which already had card slots) and into Pattern Provider / Extended Pattern Provider, which didn't — so three mixins add a real upgrade slot there:PatternProviderLogicMixin(adds the actualIUpgradeInventoryto AE2's sharedPatternProviderLogic, covering all four host flavors at once),PatternProviderMenuMixin(adds the slot),PatternProviderScreenMixin(adds AE2's ownUpgradesPanelwidget, reusing thecommon/common.jsonanchor every AE2 upgradeable screen already has).
Energy plumbing
energy/MassEnergyGridService.java— a custom per-gridIGridService/IGridServiceProvidertracking connected Energy Storage Buses, with live (uncached)extract/available.capability/EnergyCapabilities.java+extendedae/ExtendedAeIntegration.java— register NeoForge'sIEnergyStoragecapability on every upgraded host, capped atmaxFePerTick(default 2.1B, configurable), present only while the card is actually installed.

