chaosmod-1.1.0.jar
Curse Maven Snippet
What's new
Chaos Mod 1.1.0
Added
- Void Station autocrafting with the Void Automation Module.
- Blank Void Patterns and Void Recipe Patterns, eight recipe slots, dedicated input storage, and ghost ingredient previews.
- Selected, Auto Repeat, and Auto Stock crafting modes.
- Expanded tiered creatures, new tier abilities, and tier-colored 3D details.
- Creative-only commands for spawning tiered creatures.
- Meteor drop storage for the Orbital Deflector.
Improved
- Machine side configuration, adjacent-block previews, and item/energy transport support.
- Void Station interface, tab layout, and text readability.
- Calibration expanded to five variables with more forgiving tuning.
- Rebalanced tiered mob health, damage, movement speed, and partial armor penetration.
- Stronger Rift Walkers and tier-scaled Reality Anchors.
- Zenith mob balance now targets a level 21 sword and full level 21 armor set.
- Reaching Zenith level 21 now costs 64 Zenith Bars per upgradeable item.
- Chaos Axe damage increased to 150, with Chaos mob health rebalanced accordingly.
Changed
- Reduced natural meteor frequency.
- Moved automated crafting from Create integration to the Void Station.
- New tiered Withers and Ender Dragons are command-only; vanilla boss summoning remains unchanged.
- Progression loot is restricted to hostile tiered creatures.
Fixed
- Incorrect scaling for certain ranged mob attacks.
- Added migration handling to preserve existing machine data and equipment upgrade levels.
This mod has no additional files

