marinemc_1.8.4_26.2.jar
Curse Maven Snippet
What's new
Major Update 1.8.4
New supported versions added (may have more bugs)
1.21.1 Neoforge
1.20.1 Fabric/Forge (1 jar)
Changes & Reworks
Ammo and Backpack
- Reworked on how ammo is counted in the player's inventory to match the original's ~ (200B/50S/50R/300C) can be doubled via Backpack (second ammo slot)
- changed how ammo moves into your inventory upon pickup (directly to the ammo slots)
- restored the original ~/ammo display on ammo in the STBAR
- the vat additionally now produces health bonuses
The Vat now supports hoppers
Balance
- Ammo and backpack now stays in your inventory even upon death
- Cordite has been made cheaper to produce ~ gunpowder/sulfur dust with coal or charcoal give 2
- Sulfur blocks can now instead be just turned into 9 sulfur dust via crafting
Stations
- drastically reduced the time for each production of the armor and vat stations (15 seconds)
Building
added 51 DOOM Decorations
- you can place decorations on ceilings and on surfaces and use the wrench to change the decoration (depending on the surface/ceiling)
added DOOM DOORS
- you can craft doors and place them together to form any size of it
- with a wrench, you can configure its settings and tie it to an id
Switches/Triggers
- majority of them are already self explanatory but you can actually tie a door id to the trigger/switch configuration to control which door you want to control
- same goes with floor triggers, only visible if you*re holding it or a wrench in hand
Music
- added the ability to directly playback midi files in
config/marinemc(used from the manual) - added the ability to switchSOUNFONT in the same manual settings (.sf2/.dls) in
config/marinemc
Hud
- added minimal hud option
Updating this mod has been adjusted not to break/corrupt any existing thing
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

