Mariculture-1.7.2-b10.jar
What's new
Mariculture 1.7.2 BETA 10
• Fixed BOP Compatibility with newest versions
• Ethereal upgrades give a 1.25x modifier to mutation in the incubator(DOES NOT STACK)
• Hotter temperatures in a Crucible Furnace will make things melt faster, the lower the melting point of something, the faster it can be processed at max temp!
• Fixed Crucible Furnaces having 1000x more storage than they should with upgrades
• Damselfish and Neon Tetra, are now breedable, but with a low chance, so it's still better to catch them if you can!
• Added a temperature control unit(available with fishery module). Allows you to store heating/cooling upgrades, and for them to act as one upgrade.
• Changed fertility calculation with eternal life upgrade
• Block/Ingot Casters should now work across load/save
• Removed recipe for making titanium in the crucible, one it causes confusion, two vat is easier anyways
• Rewrote Handlers
• Added Config to Enable/Disable Ingot/Block Caster NEIS, Disabled by default.
• Transparent Plastic and Heat Resistant glass got 'larger version recipes', Allowing you to do more items at once.
• Extreme Hatching Upgrade, now has 1000x mutation chance modifier
• Fixed mutation multiplier only allowing for non full bred
• Dropping stacked live fish, will now return the correct amount of raw fish
• Fixed Bass Bomb Texture, Bass Bomb now does damage (not much).
• You now need to 'construct' the sifters, just place two blocks next to each other, the recipe for a sifter now gives two :)
• Block updates will cause the sifter to 'sift' out items. You can pipe items in to the top of a sifter.
• Fixed missing sounds
• Removed chucking fish food in water to feed the fish
• Fixed Coral Spreading, reduced the default spread chance to 12, so you may want to adjust this in your configs to match up
This mod has no additional files

