Mariculture-1.6.4-1.2.2d.jar
What's new
Mariculture 1.2.2d
• Fixed potential startup crash with Forestry
• Fixed some potential crashes with Blood Magic goodies
• Fixed a potential, very rare nei crash
• Fixed potential Multi-Tank crash
• Fixed some errors in the fishing book
• Fixed various other errors thanks to OpenEye
• Fixed potential DNA loop when it comes to missing species
• Food shouldn't use up the whole stack
• Made Fish eggs have a metadata of 1, For easier automation
• Fish outside of water lifespan increased by 5 ticks
• Ported the 1.7.2 Coral Generation method, can be disabled to use the old method in the config
• Because of the above change, coral can now be placed on dirt, sand, gravel and limestone, they won't spread though
• Eternal Life Upgrade for Fish Eggs formula adjusted to better fit new fertility
• Oysters will now correctly accept 1 sand only
• Adjusted the method for deciding whether to catch a fish or loot, Higher tier = Better chance for catching fish over loot (Makes cheaper rods better for junk!)
• Added a config option to allow you to change the caught alive chance
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