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Manorfolk

Hire villagers and give them real jobs. Farmers work your fields and lumberjacks fell and replant your woods, all by hand: they carry their own tools, eat, sleep, level up and deliver to your chests.
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manorfolk-2.4.jar

File namemanorfolk-2.4.jar
Uploader
MoonMan_001MoonMan_001
Uploaded
Nov 7, 2026
Downloads
20
Size
1023.1 KB
Mod Loaders
NeoForge
File ID
9501955
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:manorfolk-1629820:9501955"

Learn more about Curse Maven

What's new

Manorfolk 2.4: The Lumberjack Update

Your estate gets its second trade. Hire a lumberjack, give him a Chopping Block and a patch of woods, and he will fell trees, replant them and keep your chests stocked with timber. He has his own levels and skill tree, eats and sleeps like your farmers, and works alongside them.

New: the Lumberjack

Getting started

  • New block: the Chopping Block, crafted from an iron axe on top of an oak log. Place it near your woods.
  • Link one or more chests or barrels with Link Storage, mark grown trees on the Trees tab, then use a Task Assignment Contract on the Chopping Block and on a hired villager.
  • The station card tells you what to set up next, then shows how many trees are marked and ready.

Trees

  • Supports oak, birch, spruce, jungle, acacia, dark oak and cherry, including the big 2x2 spruce, jungle and dark oak trees. Bent acacias, branching big oaks and cherries, and trees with a bee nest can all be marked.
  • Marking a tree checks that it really is a tree. Anything joined to your buildings, other wood or crafted blocks is refused, so he never cuts into your builds.
  • He works from the ground and cuts each log from the top down, a few axe swings per log, with chips flying and a proper swing animation.
  • He cuts through low leaves when branches hide the trunk, as on big spruces. He never cuts leaves you placed yourself.
  • Each lumberjack keeps the tree he starts until it is cut and replanted. Other lumberjacks leave it alone, and he comes back to it after a meal, a repair or a supply trip.
  • With Replant on, he plants a matching sapling, or four for a big tree, in the exact spot and waits for it to grow. Turn it off to clear a tree once and retire the spot.
  • Felled logs drop to the ground. He collects them, along with saplings, sticks and apples, once the tree is down.

Supplies and deliveries

  • He takes the best axe from storage: the fastest kind first, then the one with the most durability left.
  • He fetches saplings when he needs them and delivers wood to your linked storage. When one chest fills, he moves on to the next.
  • The Trees tab shows how many trees are ready, growing and need attention. Each tree has a remove button, and trees that need attention have a retry button.
  • Each worker on the Chopping Block shows what he is doing next to his name, and the Steward's Tool shows lumberjack levels.

Levels

  • Lumberjacks earn levels 0 to 10, with the same 58,000 XP to the top as farmers. Their progress is kept separately from farming.
  • XP arrives as he works: 40 for each log as it falls, 100 for finishing the tree and 10 for each sapling planted. Each tree spot pays once per in-game day.
  • Levels raise how many trees he looks after (6 up to 32), how much wood and sapling he can carry (24 up to 64) and his chop speed (up to +33%). They also reduce his hunger and axe wear.
  • Lumberjacks at the same Chopping Block add their tree limits together, up to 64.
  • At level 10 he becomes a Master Lumberjack. He gives the other lumberjacks at his Chopping Block +10% XP and 10% less axe wear.
  • Food variety works as it does for farmers: more different foods keep higher levels' bonuses active, and a steady varied diet adds 5, 10 or 15% XP.

Skill tree

  • Ten skills of his own, bought with the same 25-emerald skill points as the farmer's.
  • Woodcutting: Efficient Chopping (fewer hits per log), Bountiful Timber (a chance of an extra log) and Careful Cuts (less axe wear).
  • Replanting: Orchard Keeper (a chance of an apple from each tree he fells, straight into his food), Healthy Starts (saplings planted closer to growing) and Forest Forager (a chance of a spare sapling).
  • Self-sufficiency: Tool Care, Forest Repairs, Well Provisioned and Lasting Meal.

Looks

  • Lumberjacks dress as woodsmen in a laced leather jerkin and wide belt, with a felt cap or wool hood. There are ten outfits, from a charcoal burner to a sawyer.

Farmers and all workers

Tool repairs at the anvil

  • Field Repairs and Forest Repairs send the worker to an anvil within 50 blocks of his workstation when his tool falls to 25% durability. He brings matching material from storage and repairs it fully, 25% per material.
  • The anvil makes its usual sounds and can chip, crack and break, just as it does for players.
  • Tool Care now mends 25, 50 or 75 durability each morning after a night with a bed. It also works when you sleep through the night.

Skills and food

  • One rank in a skill now opens the skill below it. You no longer have to max a skill you don't want.
  • Second, third and fourth food slots now unlock at levels 3, 5 and 7, so the food XP bonus helps on the expensive late levels. Existing workers get their new slots at once.
  • Workers get hungry 25% faster, so they need to eat more often through the day.
  • Eating now matches a player's speed, with the food held up in front of the mouth. The crunching sound used to play twice as often.

Behaviour

  • Workers stop and face you while you have their inventory open. Work in one spot carries on, such as chopping, planting, using a chest or anvil, eating or sitting.
  • The worker screen shows what the worker is doing, next to their name.
  • Hired workers are much quieter. They still talk to each other, but no longer hum constantly.
  • Seated workers turn their heads a natural amount instead of all the way round.

Field Flag

  • Redesigned Field Flag screen with Overview and Field tabs, matching the Chopping Block.
  • Link as many chests and barrels as you like, and unlink them with the new Unlink Storage button. The screen shows which storage is full or unreachable.
  • Workstation rows show each worker's level.
  • You can cancel a Clear Crops order, and deleting a custom field asks for confirmation first.

New clothing

  • Every outfit has been redrawn in a medieval style at higher detail.
  • Farmers now have ten outfits, from a haymaker to an orchard hand with an apple basket.
  • Hired workers without a job wear a rough wool peasant tunic in one of ten natural-dye styles, and change into it as soon as they lose their job.
  • New hires prefer outfits that nearby workers aren't wearing. Existing workers keep their outfit and simply change to the new design.

Fixes

  • Firing a worker returns his items on the ground instead of losing them.

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