Manhunt RPG: Ascension
Speedrunner vs Hunters — reimagined with full RPG progression.
Turn your Manhunt sessions into an escalating tactical chase where both sides grow stronger throughout the game. Every XP level matters. Every skill choice changes your playstyle.
⚔️ Core Progression
Your Minecraft XP Levels are the only currency. Every 5 levels = 1 Skill Point. Spend them in multi-page skill trees to unlock passive buffs, active abilities, and game-changing ultimates.
🏃 Runner Skills
Tier 1 (Base Passives): Speed Boost, Reduced Fall Damage, Hunger Reduction, Faster Crafting
Tier 2 (Mobility): Dash (20s cooldown), Wall Jump, Out-of-Combat Regen, Tracking Resistance
Tier 3 (Escape): Blink Teleport (45s), Decoy Trail, Second Chance (survive fatal hit once)
Tier 4 (Ascension): Ghost Sprint (invisibility while moving), Untraceable, Momentum Scaling
Become an untouchable escape artist.
🎯 Hunter Skills
Tier 1 (Tracking): Compass Tracking, Damage Boost, Footprint Detection, Chase Speed
Tier 2 (Coordination): Tracking Pulse (30s), Trap Placement, Team Sync, Tracking Range
Tier 3 (Control): Stun Hit (25s), Prediction Tracking, Net Trap (3s root), Zone Control
Tier 4 (Predator): Global Hunt Pulses, Predator Mode, Anti-Escape Field, Execution Bonus
Become an unstoppable tracking force.
⚖️ Dynamic Balance
Hunt Pressure — Every 5 runner XP levels, hunters gain improved tracking and combat buffs
Catch-Up Mechanics — Hunters far from the runner receive speed boosts
Anti-Snowball Rules — No stacking movement buffs, only one teleport ability active, all abilities have cooldowns
The game naturally escalates from early chase → mid-game pressure → late-game high-stakes pursuit.
🎮 How to Play
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Press K (default) to open the Skill Tree GUI
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Or craft/use the Skill Book item
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Use
/manhuntrpg setrole <runner|hunter>to choose your side -
Check stats anytime with
/manhuntrpg points
🔧 Requirements
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Fabric Loader 0.14.21+
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Fabric API for 1.20.1
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Client + Server — both sides need the mod
📁 Features
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✅ Full GUI skill tree with 5 pages (Runner, Hunter, Movement, Survival, Utility)
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✅ Server-authoritative logic (anti-cheat friendly)
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✅ Tick-based cooldowns with action bar feedback
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✅ NBT-persistent player data
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✅ Keybind + item access to skill tree
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✅ Admin commands for role management and data reset

