Manhunt: Hunters vs. Runners
Classic Minecraft Manhunt, built right into a single Fabric mod. Split your friends into Runners and Hunters. The Runners try to beat the Ender Dragon, the Hunters try to take them all down first.
Features
- Tracking compass: every Hunter gets a compass that points to the nearest Runner and updates automatically.
- Locator bar heads: Runners and Hunters show up on the locator bar as player heads, with optional distance display and distance-based scaling.
- Fair start: a countdown frees the Hunters, and the timer only starts with the first Hunter hit on a Runner.
- Live status: a boss bar with a color-changing timer (yellow, then red), plus a proximity warning when a Hunter gets close.
- Clear win conditions: Runners win when the Ender Dragon dies, Hunters win when all Runners are dead.
- Match stats: deaths and damage dealt are shown at the end of every game.
- Configurable: countdown, compass update rate, warning distance and cooldown, timer colors and head size are all adjustable in
config/manhunt.properties(reload with/manhunt reload).
Commands (operator permission by default)
/manhunt runner <player>, /manhunt hunter <player>, /manhunt remove <player>, /manhunt start, /manhunt stop, /manhunt status, /manhunt reload
Requirements
Minecraft 26.3, Fabric Loader 0.20.1 or newer, Fabric API, Java 25 or newer. Works on servers and on the client.

