manhuntbot
Curse Maven Snippet
What's new
## Manhunt Bot 1.2.0
### Added
- Random gifts: every 30 seconds a random player (you or a living hunter) receives a random item in a random quantity, announced in chat. Admin-only items (command blocks, barrier, spawners, spawn eggs, bedrock…) are excluded. `/manhunt gifts ` (on by default)
- `/manhunt respawn `: when on, nobody is eliminated, every bot respawns like a real player, and the game only ends when the Ender Dragon dies. Off by default (classic elimination rules)
- 14 new hunter personalities. Each hunter has one, and it can change several times during a game (every 1 to 2.5 minutes, announced in chat when there are 12 hunters or fewer):
- **Slayer** (about 1 hunter in 5): hunts down the other bots to kill them
- **Prepper** (about 1 hunter in 3): gears up first (iron sword and full iron armor) before going after the player, or gives up waiting after 10 minutes
- **Clutch King** (Dream-style): top-tier aim, critical hits and reactions
- **Berserker**: never retreats, however outgeared
- **Gambler**: alternates every 15 seconds between suicidal courage and caution
- **Stalker**: follows you closely and only strikes when you are weak, busy or just got hit
- **Troll**: sneak-spams and bunny-hops around you
- **Hoarder**: picks up dropped items from 24 blocks away
- **Lone Wolf**: ignores shared sightings and never flanks with other hunters
- **Perfectionist**: waits for a diamond sword and diamond chestplate and leggings (15 minutes max)
- **Slacker**: takes a 5 minute break before hunting
- **Medic**: eats and heals early, shares its water
- **Hothead**: retaliates against any hunter that hurts it, with a very long grudge
- **Bully**: only picks a fight when it is at least as strong as you
- Hunter personalities are split per game: N/5 Slayers, N/3 Preppers, the rest drawn from the other personalities
### Changed
- Elimination rules: your death ends the game, and a bot that dies for any reason (killed by you, by another bot, fall, lava…) is out of the game, with a chat message
- Other hunters only fight back against a Slayer (or anyone, for a Hothead); accidental sweep hits between normal hunters no longer start fights
- The whole mod (messages, commands, help, status, recipe names, personalities) is now in English; command arguments renamed accordingly (`name`, `enabled`, `player`, `seconds`, `blocks`, `skin_of`)
### Fixed
- Bots now take fall damage: a server-side player normally lets the client compute it, which fake players don't have
## Manhunt Bot 1.1.0
### Added
- Play against 1 to 99 hunters: `/manhunt hunters <1-99>` (applied at the next `/manhunt start`); they spawn one after another and each has its own deaths/wins; targets, compass and lives are shared
- Fear system: hunters compare their strength (weapon damage x effective health, armor and shield included) to the player's. Nearby hunters add their strength together. A scared hunter trails the player from a distance, backs off when approached and only fights when cornered. Courage returns after roughly 45 seconds to 2 minutes of fear, depending on personality. A shield counts for +15% in the strength estimate
- `/manhunt permadeath `: a bot killed by a player never comes back and a message announces it. Deaths from other causes (fall, lava…) still respawn. Off by default, listed in the `/manhunt` help
- `/manhunt status` now shows each bot's fear level
- `/manhunt random `: each hunter gets the name and skin of a random real Minecraft account (applied at the next `/manhunt start`)
- Classic Manhunt mode: `/manhunt classic ` ends the game when the runner or the Ender Dragon dies, and `/manhunt headstart ` gives the runner a head start while hunters stand still
- Sky start (like manhunt videos): hunters spawn on a dirt platform 70 blocks above you and must find a way down without dying. They mine the platform bare-handed, build a 1-block-wide staircase and walk down it (never falling more than 1 block); hunters share the stairs already built. Once the ground is within a safe drop, the normal AI takes over
- `/manhunt sky ` and `/manhunt sky height <20-200>` (applied at the next `/manhunt start`)
- Warning at start if the `pvp` game rule is disabled
- Anti-stuck system: if a hunter wants to move but stays in the same spot (or circles) for about 5 seconds, it drops the current activity, frees itself (turns, jumps, digs) and picks something else
- More human behaviour: gradual head turns, looking around while walking, short "thinking" pauses between activities, occasional sprint-jumps
- Smarter hunting: hunters share sightings of the player, approach from different angles and search in a widening area around the last known position
### Changed
- Hunters now go after the player immediately instead of gearing up first
- Hunters always know where the player is, even when the compass setting is off
- A failed or blocked hunt is no longer put on hold, so bots don't fall back to mining and crafting
- A scared hunter backs off when the player is within 12 blocks, follows from 12 to 24 blocks, and gets closer again beyond that; it fights only when the player is within 4.5 blocks
- Hunters no longer hold grudges or pick fights with each other
- The sky start is off by default
### Fixed
- Bots could not be hit or killed: on Minecraft 26.2 a player stays invulnerable until its client reports "loaded", which fake players never did
- Bots jumping into the void endlessly (sky start) or standing idle (no known target position)
## Manhunt Bot 1.0.0 - First release
### Added
- Hunter bot that behaves like a real survival player: gathers wood, mines stone, coal, iron and diamonds, smelts ore, crafts tools, armor and a shield, hunts animals for food
- No cheating: the bot never receives items, it only mines, crafts and smelts
- Combat AI: aiming, strafing, critical hits, shield blocking, switching to an axe against shields
- Hunts players using a compass-like position tracking (can be turned off)
- Respawns after dying and returns to recover its lost gear
- Learns each player's habits (shield, bow, fleeing, high ground, sprint-jumping, fighting range) and gets harder over time, saved per player
- Custom bot name and skin copied from any player's username
- Commands: /manhunt start, stop, status, target, compass, lives, knowledge, forget
### Known issues
- The bot cannot build Nether portals, so it may struggle if you leave the Overworld
- Skin lookup requires an internet connection (falls back to the default skin)
### Requirements
- Minecraft 26.2, Fabric Loader, Fabric API, Java 25
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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