mana_awakened-1.0.1.jar
Curse Maven Snippet
What's new
Mana Awakened 1.0.1
First public update. Progression retuned from the 1.0.0 play-test, big numbers made readable, external spells made affordable.
Progression
- Personal thresholds. Circle 0 still needs a core of 500. After that, your next threshold is 5× the core you break through with, and the cap of a Circle is 2× its threshold. Everyone starts a Circle at 40% of their own threshold.
- Two paths. Break through as soon as you are ready and every later number grows 5× per Circle. Train to the cap first and it grows 10× per Circle.
- Full-training bonus is now ×2 per full Circle (was ×1.5), scaling with how full you left each Circle. Circle 0 now counts too. The hours needed to reach a threshold are the same on both paths; the cap path just gives a bigger core.
- Perfect clear (≥99.5% full) still grants 2 passive picks and +5 purity.
- Reference hours, start to threshold: C1 4.2 h · C2 10 · C3 26 · C4 65 · C5 163 · C6 407 · C7 1,017 · C8 2,543 · C9 6,358.
Numbers
- Amounts from one million up are shown compact: 1.23M / 4.56B / 7.89T (Turkish: Mn / Mr / Tn). Shown values are cut, never rounded up.
/manastill prints every digit and now has a threshold line: threshold · cap · Circle fullness · training bonus · next threshold.- Training tooltip shows the full-training bonus and, when ready, the next threshold.
- Trillion-sized cores survive save, sync, spend packets and all HUD texts exactly.
Other magic mods
- Spells from Iron's Spells 'n Spellbooks, Ars Nouveau and Mahou Tsukai cost 10× less. New server setting
integration.externalCostScale(default 0.1, range 0.01–1.0). Firebolt at a 5,000 pool: 34 mana (was 52). - Spell power scaling is unchanged.
Naming
- The Rune-Plate structure is now the Meditation Formation ("Meditasyon Dizilimi"). HUD shows "Formation tier N". Block ids and config keys are unchanged.
- Advancement "Circle of Stillness" is now "Formation of Stillness".
Saves and config
- 1.0.0 worlds load as they are: Circle, core, purity, refinements and history are kept; the threshold is derived from the history (player data format 8). Back up your world once before the first 1.0.1 start. 1.0.0 can still read the data but ignores the stored threshold.
- Config:
core.thresholdFactor(5.0) andcore.fullTrainingFactor(2.0) replacethresholdGrowth,fullTrainingBonusandceilingFloor. Old files are upgraded automatically. - Network protocol 24 (client and server must both be 1.0.1).
Commands
/mana set circle <players> <circle> [fullness]— sets the Circle with every earlier Circle left at that fullness./mana set circle @s 9 1is the 10× path.
Known limitations
- Iron's Spells' own mana bar shows at most 1,000,000 of a larger core (Iron's limit); Ars and Mahou cap at ~2.1 billion. The real pool is on our HUD and in
/mana. - 1.0.0 players at Circle 2+ who did not leave every Circle full get a higher threshold than before; their core is kept.
Requirements
Minecraft 1.21.1 · NeoForge 21.1+ · Java 21 · Player Animator (required). Optional: Iron's Spells 'n Spellbooks, Ars Nouveau, Mahou Tsukai, Curios.
This mod has no additional files

