promotional bannermobile promotional banner

Mana and Artifice

A splash of magic returns to Minecraft!
Back to Files

mna-forge-1.20.1-3.0.0.21-all.jar

File namemna-forge-1.20.1-3.0.0.21-all.jar
Uploaded
Jul 24, 2024
Downloads
5.6K
Size
30.1 MB
Mod Loaders
ForgeNeoForge
File ID
5559768
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mana-and-artifice-406360:5559768")

NeoForge

implementation fg.deobf("curse.maven:mana-and-artifice-406360:5559768")

Learn more about Curse Maven

What's new

Additions

  • Added Light Pylon, will light up an area over time
  • Added keybinds to cast spells from curio slots
  • Added a keybind to open a practitioners pouch in the belt slot
  • Added sound effects for when books and practitioner's pouches are opened and closed
  • Added freeze pylons, which will freeze standing water to ice and flowing water to snow
  • Added Ukranian translation
  • The list of swords that count for the Amulet of the Battlemage is now a tag.

Balance

  • Spectral Web can no longer be channeled
  • Spectral Ladder can no longer be channeled
  • All spectral blocks are now waterloggable
  • Spell books, Grimoires, and Books of Rote can now be placed into curio slots
  • Ritual of the Earthen Steppes now creates a tunnel one block taller

Bug Fixes

  • Fixed a data issue with the recipe for spectral workbench
  • Improved constructs ability to interact with blocks inside chunks claimed by FTBTeams and the like. This should fix tree chopping.
  • Fixed a crashing bug with mage lights and LegacyRandomSource
  • Altar of Arcana now gives rote with lite mode enabled
  • Fixed an issue with astro blade/bone scythe in offhand with amulet of the battlemage
  • Constructs should path a little bit smarter when mining/hunting/adventuring
  • Fixed pylon buff re-application issues
  • Fixed an issue with enchantment registration that could cause crashes in certain circumstances
  • Fixed an issue with conduits not properly restoring certain properties on load. These properties were not properly saved in the first place, so you'll need to break/re-place conduits only. Everything else should be fine.

API:

  • A spell effect's tryPlaceBlock method has been updated to have an optional block state manipulator function, called after all validation checks are done
  • Added a new CastFromCurio method to ICanContainSpell, with a default implementation provided. Addons shouldn't need to change anything unless you want to make use of this.
Type
Name
Game Versions
Mod Loaders
Size
Downloads
Uploaded