Mana and Artifice

A splash of magic returns to Minecraft!

File Details

mana-and-artifice-1.0.8.6.jar

  • R
  • Oct 28, 2020
  • 12.15 MB
  • 4.9K
  • 1.16.3
  • Forge

File Name

mana-and-artifice-1.0.8.6.jar

Supported Versions

  • 1.16.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mana-and-artifice-406360:3095469")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

General
=====================================
Split the creative menu into 4 tabs
Updated the mod to Minecraft version 1.16.3
Forge version is now 34.1.23
Curios version is now 4.0.2.0
Librarian Villagers now have runescribing and manaweaving recipes for trade
The codex no longer loses its text when the game window is resized
The grimoire now properly synchronizes when changing dimensions
Vinteum ore now correctly requires a tool to mine
Improved the codex to be able to display multiple recipes for a single key, and multiple items as a possible reagent where applicable
Removed ore gen settings from config as they didn't do anything
Fixed an incorrect parameter on affinity icon entities
The Codex loads properly on servers and through language changes. Translation details will be published soon!
The Codex no longer forces a unicode font. I still think it looks better in unicode, but you do you.

 

Additions
=====================================
Added Constructs
Added Ley Line Bracelet
Added Bracelet of Trickery
Added Bracelet of Antidote
Added Emberglow Bracelet

 

Sorcery
==============================
-Added a new shape: Sigil
-Added a new component: Activate
-Added Poison component (Earth)
-Added Drown component (Water). Drains breath from the target and applies Asphyxiate for a short time, preventing breath regeneration. If the target is out of breath, they take a large amount of damage.
-Added Cauterize component (Fire)
-Improved visuals on break component
-Improved functionality of break component
-Shulker boxes broken with the break spell now properly keep their inventory
-Blocks broken by the break component will now drop XP as appropriate
-The wall shape's visual now more accurately represents its size
-Wall and Wave spells now reach their maximum size more quickly (1.5s instead of 3s)
-Chrono anchor is now properly removed when changing dimensions
-Chrono anchor now checks to ensure the dimension is the same before applying and will do nothing if the dimension is different
-Chrono anchor now properly applies Chrono Exhaustion
-Chrono Exhaustion can no longer be removed by drinking milk
-Fixed an issue with saving/loading chrono anchor data
-Bolt spells no longer crash the client when playing on servers
-Spell items (staves/wands/books) are now all set on cooldown when casting a spell, not just the ones that are the same as the casting item
-Spells now have unique damage types
-Transplace now requires the target to be in the same dimension, and will do nothing if that is not the case.
-Fling now launches the target in the direction where the caster is looking

 

Worldgen
==============================
-Migrated worldgen to the new Forge format for better compatibility with other mods

 

Enchanting
==============================
-Learned more about how the enchantability property works and improved the system to allow enchantments to apply properly.
-Villager trades are modified. The mod will remove enchanting books from Librarian villagers at Level 1 and 2. There is a config option to disable this.
-Quick charge II can be properly applied to crossbows

-The recipes for fire protection I / II / III / IV now work
-Fixed the recipe for Luck of the Sea I / II / III to use "minecraft:boats" instead of "minecraft:boat"

 

Progression
==============================
-The Ender Dragon achievement now credits for T5

 

Rituals
=============================
-Progression rituals no longer leave the player with creative flight

 

API
=====================================
Rituals now have a context object that contains pertinent details
Added a portal helper
Added a spell definition helper
Fixed several bugs with API spell additions

When adding to the codex, you now pass the folder; not the actual json file. Also the folder must now be under assets instead of resources.

Your json files must be named according to the locale (example: assets/modid/guide/en_us.json <-- you would pass new ResourceLocation("modid", "guide"). The mod will load the appropriate translation based on the user's setting, falling back to en_us as a default.