Mana and Artifice

A splash of magic returns to Minecraft!

File Details

mana-and-artifice-1.0.7.1.jar

  • A
  • Sep 12, 2020
  • 11.25 MB
  • 336
  • 1.16.2
  • Forge

File Name

mana-and-artifice-1.0.7.1.jar

Supported Versions

  • 1.16.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:mana-and-artifice-406360:3055491")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Interop
====================================
Curios 4.0.0.1 is now a required mod for M&A
Initially only the Arcane Crown is a curio.
More will be added later.
https://www.curseforge.com/minecraft/mc-mods/curios

 

General
====================================
Updated Forge version to 33.0.61
Added setMagicLevel as a command
The spectral elytra now works properly on servers, and is craftable by those aligned with the faerie courts
The guidebook will now load translations based on the current language, with en_us as a fallback.

- This only works on initial game load and I'm tired of wrestling with forge on this for now.

 

Sorcery
====================================
Added channeled spells. These spells consume consistent mana and will continue until one of the following conditions is met:


- You run out of mana
- You reach the end of the maximum channel time
- You release the right mouse button
- Not all components can be attached to channeled spells


Added elemental spell renderers
Improved the utility of the frost damage component.
It will now freeze water to ice where it targets and rumors say there is a way to get it to freeze lava as well...
Improved the utility of the gust component.
It now supports magnitude, which determines what it affects.


0: puts out fire
1: breaks small plants and grass
2: breaks large plants like cacti
3: breaks underwater plants



GUI
====================================
Improved the inscription table's feedback and GUI artwork
Improved the HUD positioning
Improved the Spell Book UI

- It is now a radial menu, opened by holding the Z key (configurable via keybinding menu)

 

Rituals
====================================
Improved ritual rendering
Ritual of Return now accepts an optional dye component which will change the color of the portal opened
Added Ritual of the Gate

- This ritual opens a permanent portal, which can by dyed
- Permanent portals can be closed by throwing a rune of marking into them

 

Bugfixes
====================================
Fixed a crashing bug with the Runeforge
Fixed a crashing bug with projectiles
Fixed a bug where portals would lose their target occasionally
Fixed the Ritual of Endless Void not being able to start.

- It now takes its own light level into consideration for the second activation.

Components that place blocks or change blocks should properly respect chunk claims.

 

Balance
====================================
Projectiles are no longer affected by gravity
All shapes and components now have an initial complexity, which affects their mana cost and cooldown
All adjustable values now affect complexity differently with each step
Radius has been split into width, height, and depth for certain spell parts
Portals no longer teleport players who are sneaking
Re-balanced the XP curve for magic level advancement
Significantly reduced hunger depletion from mana regeneration