An addon mod for Mana and Artifice that implements attributes for multiple aspects of the magic system.
(Requires: Apothic Attributes, Mana & Artifice)
This does NOT add any items that enable these properties on their own, modpack makers and developers must add that on their own.
Features
New Attributes
- Max Mana: Increases your mana capacity by a flat amount.
- Max Mana Multiplier: Increases your mana capacity by a percentage. Does not stack with flat Max Mana bonus.
- Max Mana Multiplier Final: Increases your mana capacity by a percentage, applying multiplicatively after all existing mana attributes have been added
- Mana Regen: Determines how fast you regenerate mana. This value divides the time it takes to refill your mana from empty to full, where higher values mean faster mana regen.
- Cast Speed: Multiplies the cooldown time between spell casts
- Spell Efficiency: Multiplies your mana costs when casting spells. Values above 1 decrease the cost, values below 1 increase it.
- Spell Damage: Increases all spell-related damage values by a flat amount.
- Spell Damage Multiplier: Increases all spell-related damage values by a percentage. Stacks multiplicatively with flat Spell Damage.
- Spell Duration: Increases all spell-related effect durations by a percentage. Does not apply to most spell shape durations (exceptions are Summon and Wall shapes).
- An attribute representing each affinity; all affinities are now updated and controlled by their respective attribute (use /attribute to set affinity values instead, as the MnA set-affinity command no longer works as a result)
- Descriptions of attributes are available in-game in the Apothic Attributes screen.

New Potion Effects
- Spell Might, Spell Frailty - Increases/decreases flat spell damage by 2.
- Spell Preserving, Spell Wasting - Increases/decreases spell efficiency attribute by 10%.
- Spell Longevity, Spell Shortness - Increases/decreases spell duration attribute by 10%.
- Spell Haste, Spell Fatigue - Increases/decreases cast speed attribute by 10%.
- Each effect scales linearly per effect level.
- These do not have a recipe by default, though modpack creators can create potion recipes with other mods/datapacks.
There is a serverside config that allows you to change starting, base attributes values when they join (e.g. you can set your starting mana multiplier to 0 and force players to get mana from other equipment or mods).
Note to modpack developers: Equipment, tools, and other mods such as Pufferfish's Skills, Apotheosis, etc. use attribute modifiers to make their attribute changes. Base attribute values set with the /attribute command will be overridden to the server config starting values when rejoining a world. Only set attributes with /attribute for quick testing purposes.