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Malum

Malum is a magic mod centered around a new field of magic known as spirit arcana

File Details

malum-1.21.1-1.8.2.jar

  • R
  • Dec 8, 2025
  • 32.03 MB
  • 1.4M
  • 1.21.1
  • NeoForge

File Name

malum-1.21.1-1.8.2.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:malum-484064:7307339"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

# Tweaks
- The healing rite now only triggers if the healing would actually have an effect, bless thy ears
- Spellwoven Sprites now break blocks as if the player did it, this fires the BlockDropsEvent with the breaker being listed as the player, hopefully allowing for better compatibility with any loot modifying effects
- Updated and exposed to the config the transparency of the malignant scarf in first person

# Curio Changes

Belt of the Prospector
- Grants a 50% chance to gain Avarice when collecting valuables
- Avarice increases fortune chance by 10%, up to 100%
- No longer shields valuables from explosions
  - This behavior will be moved to a different system
- Entry updated accordingly

# Geas Changes

Pact of the Lone Druid
- Now also increases Healing Received

Pact of the High Priest
- Downside now slows you in place of dealing damage
- Rebalanced reach bonuses

Pact of the Prospector
- Now grants Avarice instead of Prospector's Streak
- Avarice increases fortune chance by 10%, up to 100%
- Prospector: Avarice (Steak) now heals when applied

Pact of the Pyromaniac
- Now called Pact of the Blastweaver
- Now greatly enhances explosions
- Now grants Avarice whenever an explosion explodes nearby
- Avarice increases fortune chance by 10%, up to 100%
- Blastweaver: Avarice also further enhances explosions
- Downside now instead causes Avarice to increase incoming explosion damage

# Textures
- Updated various geas textures
- Updated some Brilliance textures

# Bugfixes
- Fixed some substantial lag that appears due to the new weeping well renderer on some machines
- Fixed some render ordering issues with Wind Tunnels