Reality can be whatever I want.
Thanos Snap pesky mods' items, blocks, ores, biomes, enchantments, recipes, and potions out of existence. This mod prevents whatever you put in the malekremoveregistries.txt file from being registered to the game registry, it doesn't just remove them from the registry, it prevents them from ever being added in the first place.
You must load the mod once for the file to be created.
Simple put in a mod's item, block, entity, biome, or enchantment in the form modname:thingname. I.E.
iceandfire:fire_dragon
iceandfire:ice_dragon
thermalfoundation:material
which will prevent the ice and fire dragons, and all thermal foundation metals from being added to the game. Because of ore dictionary, removing things has a high likely hood of not breaking any recipes, for example removing the thermal ingots still lets immersive engineering and other ore dict metals work in their machines and craft their machines.
By decreasing the size of the registry, and never adding these things to the registry, you decrease load times, decrease ram usage, decrease CPU usage, and increase FPS in Minecraft.
This can be VERY helpful for large Modpacks with duplicate ores, ingots, items, blocks, etc. if they are oredict, they will 99% of the time work removed, greatly increasing efficiency.
To do this, MalekiRe had to implement mixins, this mod MAY cause undocumented behavior, this mod MAY cause corruption if used improperly if you remove stuff without testing it, problems probably will happen.
Known Incompatibilities:
Add your own known incompatibilities to this document, its editable to the community
https://docs.google.com/document/d/1H9hQRMoCdWBd05y_wU_zfS9nTernvd7GaytRV--hv9M/edit
Join our discord if you want any help with anything, feel free to send me a private dm if you want. https://discord.gg/b6UWfp4PUv