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Maleficium: Warlocks

Adds the rare Warlock species to Maleficium, with kill-based magic progression, Witch and Werewolf hybrids, custom advancements, and special supernatural events.

Maleficium: Warlocks 

 

Ever wanted to play as a Warlock in Maleficium?

 

This addon adds a new Warlock species and a full progression system built around magic, kills, and supernatural hybrids.

 

Warlocks 

 

Warlocks are extremely rare and can sometimes be born naturally when joining a world.

 

A Warlock can start with 0 Max Magic and 0 Magic, meaning they have to build their power over time.

 

Every kill made by a Warlock increases their magical potential by a random amount between 1 and 100 Max Magic.

 

Kills also restore the Warlock's health and saturation with Regeneration III, without showing the normal regeneration particles or status effect.

 

Warlocks normally do not regenerate magic. However, Warlocks who are born with magic can regenerate their magic naturally.

 

Becoming a Warlock 

 

There are several ways to become one.

 

A player can be lucky enough to spawn as a Warlock when first joining.

 

A Witch with magic can also follow a hidden progression path. After killing 50 villagers, they receive the custom "Murderer!" advancement. Killing another magical player who isn't already a Warlock can then lead to their awakening.

 

Warlocks can also be born with other supernatural traits.

 

Hybrid Forms 

 

Warlock + Witch

A Warlock can be born with Witch abilities and magic.

 

Warlock + Werewolf = Werewarlock

 

Warlock + Witch + Werewolf = False Tribrid

 

These combinations allow players to keep the abilities and mechanics of their different supernatural types.

 

Magic 

 

Warlocks use the existing Maleficium magic system.

 

If a Warlock is born with magic, they begin with a 250 Max Magic pool and can regenerate magic normally.

 

Pure Warlocks instead begin at 0/0 and have to build their maximum magic through kills.

 

Special Player 

 

There is also a special setup for players.

 

When a player first joins a world, they have a chance to become a False Tribrid with Witch, Werewolf and Warlock traits.

Their arrival can trigger a special supernatural night with a red sky, red full moon and thunderstorm.

 

While the event is active, magical players receive a large permanent increase to their Max Magic.

 

Advancements 

 

The addon adds its own progression advancement:

 

Murderer!

 

This is earned by killing 50 villagers and is part of the Warlock progression.

 

Requirements 

 

Minecraft 1.20.1

Forge

Maleficium

 

Maleficium is required for this addon to work.

 

Credits 

 

Created by Ryder37.

Credits to Owner of Maleficium too.

This is an unofficial addon for Maleficium and is not affiliated with or an official part of the original Maleficium project.

 

AI Disclosure: The project logo/cover artwork was created with generative AI and is used for promotional purposes. It does not represent an in-game screenshot of the mod. AI tools were used during development to assist with debugging. All gameplay features and design decisions are based on the project author's specifications (Me).

Maleficium: Warlocks Team

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