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Make It Hot

Make any fluid, item, block hot. Add heat damage, and proximity by which to apply the effect. Radiation compatibility can be enabled if paired with a radion mod.
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Make-It-Hot-1.0.2-MC26.3-NeoForge.jar

File nameMake-It-Hot-1.0.2-MC26.3-NeoForge.jar
Uploader
KreezxilKreezxil
Uploaded
Nov 11, 2026
Downloads
2
Size
157.9 KB
Mod Loaders
NeoForge
File ID
9557444
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:make-it-hot-1794271:9557444"

Learn more about Curse Maven

What's new

If you want a server setup for the Make It Hot mod with zero effort, get a server with BisectHosting and receive 25% off your first month as a new customer using the code kreezxil

 

Changes

 

• Tough As Nails compatibility: Make It Hot heat now raises the player's Tough As Nails temperature (WARM, then HOT), so TAN's hyperthermia and temperature effects react to Make It Hot tuff, deepslate, items and so on. Before, TAN ignored Make It Hot completely.

• Tough As Nails only gets heat while a configured Make It Hot heat source is actually damaging the player. Fire Resistance, shielding that removes the damage, standing between sources, creative, peaceful and so on give no TAN heat.

• Heat adds ceil(damage / toughAsNailsHeatPerLevel) TAN levels, at most toughAsNailsMaxLevels (defaults 1.0 and 4). Armor, radiation shielding and the global multiplier already count in that damage.

• The temperature gauge reacts quickly: while Make It Hot heat is hurting you, it moves one step per second (NEUTRAL to WARM in about 1 second, to HOT in about 2) instead of waiting 6 or more seconds per step. Cooling is unchanged.

• The "You're overheating!" message is now off by default. New options in their own file, config/makeithot-messages-common.toml: overheatingMessage (default false) and overheatingMessageSeconds (default 3, -1 to 30; 0 = never shown, -1 = shown for as long as the heat keeps hurting). It is shown once per overheating episode and no longer blinks. The old showWarningMessage and warningCooldownTicks keys in makeithot-common.toml are kept and still apply (showWarningMessage must stay true).

• Note: Tough As Nails gives new players (and existing players the first time Tough As Nails is added) 5 minutes of Climate Clemency, during which the gauge stays NEUTRAL. To test sooner, run /effect clear @s toughasnails:climate_clemency.

• The new options are in their own files (config/makeithot-messages-common.toml, and config/makeithot-toughasnails-common.toml when Tough As Nails is installed). Your existing makeithot-common.toml is not changed and gets no .bak.

• Tough As Nails is optional. Tested with Tough As Nails 21.11.0.11 for Minecraft 26.3.

This mod has no additional files