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Majestic

Arcane-celestial magic and adventure — spells, rituals and relics earned by exploring a world of stars and starlight. Early alpha.
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Majestic (0.0.0-beta.42)

File namemajestic-1.21.1-neoforge-21.1.249-0.0.0-beta.42.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Oct 5, 2026
Downloads
7
Size
1.6 MB
Mod Loaders
NeoForge
File ID
9072495
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:majestic-1692772:9072495"

Learn more about Curse Maven

What's new

v0.0.0-beta.42 - The workshop's six points, imported

Changed

  • The sky island is a place now. 41×32×41 became 61×40×61 and 7 959 blocks became 30 573. It had no water at all and no trees — the 211 blocks of "vegetation" were moss and low grass — and its underside was a solid 41×41 square, which is the flat platform the brief forbade. It now has a 221-block river that is a single body of water, 21 logs and 273 leaves, and an irregular underside at 2 653 solid cells of 3 721 columns. The waterfall falls from Y=7 to Y=0 off the z=58 edge, over air on all sides; the first attempt put it at z=38, inside the foot of the island, so it landed on rock.
  • The three surface structures get a paved apron so a slope cannot swallow them. The Portal, the Fallen Shrine and the Observatory's entrance piece gained a flat pad inside the template. This has to live inside the template: all three carry terrain_adaptation: beard_thin, which trims terrain that pokes into a piece, so a pad placed outside gets eaten. The Shrine grew from 21×16×21 to 22×16×22 to fit its margin. The Vault gets none, because a vault is meant to be buried in rock.
  • The Receptacle's support is now visible. Seven carved_keystone ring the socket one course above the floor, open on -Z, which is the side the atrium is entered from, so the socket stays reachable. The cell (20,1,22), its chiseled_tuff_bricks support and the solid floor at Y=1 are all exactly where they were.
  • The wolf's tail is a chain of three bones. tail, tail_mid, tail_tip, with more cubes and a taper, so the silhouette holds up close. Measured: the root no longer overlaps leg_br or leg_bl in X and Z, and the lowest tail cube sits at y=10 instead of y=0.5, where it used to reach the floor. The tail now shares the gait's keyframe grid.
  • The Goliath's shield sits in its hand and its hammer reads at range. The shield was drawn by a single cube centred at (20,30), five pixels right of the hand and six above it, which is what "it is misaligned" was. It is now three cubes — face, rim, boss — centred on y=24, the hand. The hammer's head went from 34.6 average luma to 131.3, which puts it 18 luma above the arm holding it instead of behind it. This arrives with the workshop's rebuilt body, 48 cubes instead of 71.
  • The Portal page has an illustration. A 256×256 page showing the three rune rings, the phase notches and the wax seal, wired into chapter 3 phase 1.

Known issue, shipped on purpose

The two Portal page items still draw as a blank sheet. The delivery was a 256×256 book illustration, which is a page illustration and not an item icon, so in the inventory portal_phase_page and portal_phase_two_page are still indistinguishable from a page with nothing on it. This is the report as it was filed, unchanged. validate_almanac.py fails on any item model pointing at blank_page and these two are waived by name, with the reason recorded in the script, so the gate re-arms by itself when the 16×16 icons arrive.

Under the hood

  • The Portal's expected masonry counts moved from 1419/138/6 to 1523/169/19 to account for the apron and the collar. The fourteen gaps are checked separately and are still fourteen and still air.
  • Two new validators, each checked by breaking the thing it guards: validate_structure_biomes.py and validate_block_models.py.

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