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Majestic

Arcane-celestial magic and adventure — spells, rituals and relics earned by exploring a world of stars and starlight. Early alpha.
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Majestic (0.0.0-beta.25)

File namemajestic-1.21.1-neoforge-21.1.249-0.0.0-beta.25.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Oct 2, 2026
Downloads
10
Size
1.4 MB
Mod Loaders
NeoForge
File ID
9036537
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:majestic-1692772:9036537"

Learn more about Curse Maven

What's new

v0.0.0-beta.25 - Housekeeping

No gameplay changes. This build restructures how the mod registers its structures, so that adding the fifth, sixth or seventh one is a single line instead of new code in three places.

Changed

  • Every generated structure is now declared in one place (StructureKeys): its id, and whether it starts sealed. Adding a structure is one entry in a list; the mod's startup no longer grows a line per structure, and no structure's id is defined twice.
  • The "which structure am I standing in" lookup is shared. The Warden's arena lookup, the shrine's unseal and the Lantern-Bearer's trigger each carried their own copy of the same registry lookup and bounds walk. They now use one helper.
  • The Portal and the Vault are declared explicitly as not sealed, which is deliberate: the Portal's gaps are meant to be filled by hand and the Vault is meant to be dug out. The Vault was previously absent from the code entirely, so this also makes it discoverable.

Notes

  • Protection behaviour is unchanged and was verified: the Fallen Shrine and the Observatory still start locked, the Portal and the Vault stay open.
  • Still Act I only. Nothing outside the first act has been touched.
Early alpha. Content is still being built out — expect changes between versions.

This mod has no additional files