Majestic Bestiary (0.0.0-beta.10)
Curse Maven Snippet
What's new
v0.0.0-beta.10 - The wolf's tail and the Goliath's shield
Fixed
- The wolf's tail was a pole that reached the floor. Its root cube overlapped both hind
legs in X and Z, so the tail grew out through
leg_brandleg_bl, and its lowest cube sat aty=0.5, dragging on the ground. It is now a chain of three bones —tail,tail_mid,tail_tip— with more cubes and a taper: the root clears both hind legs and the lowest cube is aty=10. It also swung only in Z and its bones were out of phase with the gait; it now swings in Y and shares the legs' keyframe grid (0.0/0.25/0.5/0.75). - The Goliath's shield was not in its hand. The pivot was right at
y=24, but the only cube drawing it was centred at(20,30): five pixels to the right and six above the hand, so it started below the fist and finished above the elbow. It is now three cubes — face, rim, boss — centred ony=24, and reads as a shield rather than as a plank. - The Goliath's hammer could not be seen. Not geometry: the head had 34.6 average luma and sat behind the arm holding it. Now 131.3, eighteen luma above the arm. The two bands on the grip measured the same and were the same decoration twice; they are 54.4 and 101.8 now, and the head has a striking face and a counterweight.
Changed
- The sky island's three creatures have their spawn eggs. Fifteen eggs are registered and
the creative tab had twelve.
DEMON_KNIGHT,CELESTIC_SWORDSMANandSKY_STALKERarrived in beta.8 and were never added, so there was no way to spawn the island's occupants in creative without a command.
Under the hood
- The Goliath's shield fix exists only in the workshop's
output/. Itsoutput_v2/is byte-identical to what beta.9 shipped, buggy shield included. The wolf was the reverse: both folders carry the same three-bone tail byte-for-byte and only the body differs, so the v2 body was kept and only the tail changed.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

