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Majestic Bestiary

Shared creature library of the Majestic ecosystem: undead, goblins, dire wolves, elves, mages, draconids, giants and more.
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Majestic Bestiary (0.0.0-beta.6)

File namemajestic_bestiary-1.21.1-neoforge-21.1.249-0.0.0-beta.6.jar
Uploader
LlaGuiT0LlaGuiT0
Uploaded
Oct 3, 2026
Downloads
12
Size
370.3 KB
Mod Loaders
NeoForge
File ID
9042584
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:majestic-bestiary-1716117:9042584"

Learn more about Curse Maven

What's new

v0.0.0-beta.6 - The creatures read against the dark

Added

  • Creatures no longer go black in the dark. Minecraft lights entity textures from the light of the block they occupy, and that belongs to the renderer rather than the texture — so no artwork could fix it. The twelve now keep a floor of block light when drawn. Daylight is untouched, so they do not turn into glowing outlines at noon, but they read underground and inside the Vault. Set on the shared base class, so all twelve are covered at once.

Changed

  • Readability pass on all twelve. Every silhouette-forming mass now has a rim on all four sides instead of one, which is what separated a creature from the ground behind it. Measured against real blocks, eight of the twelve sat at a luminance contrast of 1.0-1.2 against stone, deepslate or dirt — effectively invisible. Internal value range was already healthy, so no palette, motif, geometry, bone or animation changed, and no texture outside the twelve was touched.
Early alpha. Content is still being built out — expect changes between versions.

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