maidbuilder_1.1.0_neoforge1.21.1.jar
Curse Maven Snippet
What's new
# Maid Builder 1.1.0 — Territories
**Requires:** Minecraft 1.21.1, NeoForge 21.1.219 or newer, Touhou Little Maid 1.5.3 or newer
Upgrading from 1.0.0: your worlds and running build jobs carry over (existing jobs don't break any blocks; see "Fixing wrong blocks" below).
## New
- **Territories:**
- **Territory Flag** (crafting table: gold ingot, any banner, gold ingot on top; one stick in the middle of each of the two rows below): the area around it becomes your territory, 48 blocks in radius at level 1 and growing as it levels up. Up to 10 territories per player, with flags at least 10 chunks apart. Hold the flag or press `G` to see the border.
- **Build mode:** press `Caps Lock` inside your territory, pick a building from the template catalog, place it where you look, and it joins the build queue. Builder maids work through the queue in order.
- **11 built-in buildings:** warehouse, sugar cane farm, small greenhouse, lumberyard, ranch, apiary, dormitory, large greenhouse, large ranch, fishing dock and pavilion. They use only basic materials such as wood, cobblestone, glass and dirt.
- **Prosperity and levels:** finished buildings and maids living in the territory raise its prosperity; once the conditions are met, hand in items at the flag to level up and unlock more templates.
- **Territory bonuses:** maids slowly heal, greenhouse crops grow faster, ranch animals breed again in half the time, and no hostile mobs spawn. Each can be turned off in the server settings.
- **Workplaces:** assign maids to work at a greenhouse, ranch, sugar cane farm and more. When their backpack is full they take a break; "To warehouse" sends their products to the warehouse, and they go back to work once there is room.
- **Building integrity:** a building that loses more than 20% of its blocks stops counting until repaired; one click queues the repair.
- **Territory material chests:** bind them once and every job in the territory uses them.
- Levels, templates and bonuses come from data packs, so modpacks can change or add them.
- **Fixing wrong blocks:** if a different block is where the blueprint wants one, the maid breaks it and places the right one; what she breaks goes into her inventory.
- Optionally she also clears the blueprint's air cells (only on the same layer, within 5 blocks of the building). The preview outlines in orange what would be cleared.
- Containers, bedrock and very hard blocks are left alone. Breaking fires the normal player break event, so protection mods can stop it.
- New command `/maidbuilder job clearing <id> [off|replace|all]`.
## Improved
- **Scaffolding extends sideways:** up on her scaffolding, a maid now hangs scaffolding out to the side (up to 6 blocks) and walks over to build blocks at the same height, instead of climbing down to put up another column each time. Hanging scaffolding is taken down with the rest when the job is done. On wide buildings a single maid is about 14% faster, climbs down 6 times instead of 19, and needs less scaffolding.
- **Placing water no longer uses up the bucket:** the maid keeps the empty bucket.
## Changed
- Farmland and dirt paths now need dirt (they used to ask for farmland items you can't get in survival).
- Territory templates always place their water, whatever the "Build fluids" server setting says.
- New server settings: clearing mode, clearing radius, maximum hardness to break, and territory settings (territories per player, flag spacing, bonus switches and values, and more).
# Maid Builder 1.1.0 — 領地與建設
**需求:** Minecraft 1.21.1、NeoForge 21.1.219 以上、Touhou Little Maid 1.5.3 以上
從 1.0.0 升級時,世界存檔和進行中的建造工作都可以直接沿用(舊工作預設不拆除方塊,見下方「拆除錯誤方塊」)。
## 新功能
- **領地與建設**:
- **領地旗幟**(工作台:上排金錠、任意旗幟、金錠,下面兩排正中各一根木棒):放下後四周成為你的領地,等級 1 半徑 48 格,升級後擴大。每位玩家最多 10 個領地,旗幟之間至少相隔 10 個區塊。手持旗幟或按 `G` 顯示邊界。
- **建造模式**:在領地內按 `Caps Lock`,從模板目錄挑選建築,跟著準星放置後排入建造佇列,建築師女僕會依序蓋完。
- **11 個內建建築**:倉庫、甘蔗田、小溫室、伐木場、牧場、養蜂場、宿舍、大溫室、大牧場、漁場、涼亭。只用木頭、圓石、玻璃、泥土等基本材料。
- **繁榮度與升級**:完工的建築和住在領地內的女僕會提升繁榮度;達到條件後在旗幟繳交物品升級,解鎖更多模板。
- **領地加成**:女僕緩慢回血、溫室作物長得更快、牧場動物繁殖冷卻減半、領地內不生成敵對生物。可在伺服器設定中個別關閉。
- **女僕的工作地點**:把女僕指派到溫室、牧場、甘蔗田等建築工作;背包滿了會自動休息,按「存放倉庫」就會把產物送進倉庫,空出位置後自動回去工作。
- **建築完整度**:建築被破壞超過 20% 時暫停計算,一鍵排入修復。
- **領地材料箱**:綁定後,領地內所有工作共用。
- 等級、模板、加成都由資料包定義,模組包可以覆寫或新增。
- **拆除錯誤方塊**:藍圖要放方塊的位置如果已經有別的方塊,女僕會先拆掉再換成正確的,拆下來的東西放進她的背包。
- 可設定成連藍圖裡的空氣格也清空(只清同一層、離建築 5 格內),預覽中以橘框標出會被清掉的方塊。
- 容器、基岩、太硬的方塊不拆;拆除前會觸發玩家破壞事件,領地保護模組可以阻止。
- 新指令 `/maidbuilder job clearing <id> [off|replace|all]`。
## 改良
- **鷹架橫向延伸**:女僕在鷹架頂端時,會往旁邊接鷹架(最多懸空 6 格)走過去蓋同一高度的方塊,不必每次都下來換柱;完工時懸空的鷹架也會一起收回。寬建築單隻女僕約快 14%,上下鷹架的次數從 19 次降到 6 次,需要的鷹架也更少。
- **放水不再用掉鐵桶**:女僕放下水之後,空桶會留在她身上。
## 變更
- 耕地與土徑的材料改為泥土(原本要求生存模式拿不到的耕地物品)。
- 領地模板的水一律會放置,不受伺服器設定「建造流體」影響。
- 新增伺服器設定:拆除模式、清除半徑、可拆除的最大硬度,以及領地相關設定(每人領地數、旗幟間距、各項加成的開關與數值等)。
All Relations
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- Embedded Library
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- Required Dependency
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