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magnetic-telekinesis

Magnetic enchantment: Drops and XP fly straight into your inventory

File Details

v3.8.0-1.21.6+fabric

  • R
  • Oct 5, 2025
  • 231.52 KB
  • 172
  • 1.21.8+2
  • Fabric + 1

File Name

magnetic-3.8.0-1.21.6+fabric.jar

Supported Versions

  • 1.21.8
  • 1.21.7
  • 1.21.6

Curse Maven Snippet

Fabric

modImplementation "curse.maven:magnetic-telekinesis-1244695:7067671"

Quilt

modImplementation "curse.maven:magnetic-telekinesis-1244695:7067671"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

v3.8.0-1.21.6+fabric

Fabric

  • fix a bug when killing an animal, the exp was dropped every time, even with magnetic enabled
  • remove side effects of break-chained blocks
    • previously, in rare circumstances, blocks that were broken by other entities were added to the player's inventory if they "tagged" the block with their profile before
    • this behaviour is now mitigated by only allowing a player to receive items from break-chains that were executed in less than 5 seconds
  • fix a bug with RightClickHarvest:
    • when right-clicking a sugar cane or cactus block before breaking it (left-click) before, the drops were dropped to the ground instead of using magnetic

Paper

  • significantly improves break-chained block handling
    • now also includes drops that were triggered by another block that supported a structure, e.g. Cactus on top of Sand
    • replace broken kelp with water instead of air

Both

  • add item-pulling animation
    • now every time an item is put into your inventory, there is an option to make it look like the item is pulled towards you (like you are the magnet :))
    • defaults: (enabled: true, blocksPerSecond: 1.0, canOtherPlayersPickup: false)