Magicians Awakening

A Mod that Adds Balanced Magic to 1.15.2!

File Details

Magicians Awakening - Beta 1.4.0 (Major Bugfix)

  • B
  • Sep 1, 2020
  • 594.61 KB
  • 90
  • 1.15.2
  • Forge

File Name

magiciansawakening-1.15.2-v1.4.0.jar

Supported Versions

  • 1.15.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:magicians-awakening-404973:3047273")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Fixes

(10 seconds to 15 minutes. Mainly Earlier) Item that can be awakened and is in your Main hand will Awaken if you are in the Awakening

Fixed Awakened Highlands and Awakened Wooded Highlands Height

Fixed Awakened Desert and Awakened Cactus Desert Rain Chances

Changed Number of Cacti Per Chunk for Awakened Cactus Desert

Changed Extreme Height for Awakened Mountains

Fixed Tree Spawning for Awakened Highlands

Fixed Tree Spawning for Awakened Mountains

Tweaked Biome Spawning Rarity

Small Lakes Now Do Not Spawn in the Listed (Awakened) Biomes - Desert and Cactus Desert

Fixed Awakened

Changed Lute Recipe

Changed Heart of the Necromancer Recipe

Fixed Textures from last update

Additions

Added Tome of Agility (Same as Tome of Stealth but has 10 Durability)

Added Tome of Tanking (Same as Tome of Force but has 10 Durability)

Added Tome of Protection (Same as Tome of Shielding but has 10 Durability)