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Magicians Awakening

A Mod that Adds Balanced Magic to 1.15.2!
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Magicians Awakening - Beta 1.4.0 (Major Bugfix)

File namemagiciansawakening-1.15.2-v1.4.0.jar
Uploaded
Sep 1, 2020
Downloads
111
Size
594.6 KB
Mod Loaders
Forge
File ID
3047273
Type
B
Beta
Supported game versions
  • 1.15.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:magicians-awakening-404973:3047273")

Learn more about Curse Maven

What's new

Fixes

(10 seconds to 15 minutes. Mainly Earlier) Item that can be awakened and is in your Main hand will Awaken if you are in the Awakening

Fixed Awakened Highlands and Awakened Wooded Highlands Height

Fixed Awakened Desert and Awakened Cactus Desert Rain Chances

Changed Number of Cacti Per Chunk for Awakened Cactus Desert

Changed Extreme Height for Awakened Mountains

Fixed Tree Spawning for Awakened Highlands

Fixed Tree Spawning for Awakened Mountains

Tweaked Biome Spawning Rarity

Small Lakes Now Do Not Spawn in the Listed (Awakened) Biomes - Desert and Cactus Desert

Fixed Awakened

Changed Lute Recipe

Changed Heart of the Necromancer Recipe

Fixed Textures from last update

Additions

Added Tome of Agility (Same as Tome of Stealth but has 10 Durability)

Added Tome of Tanking (Same as Tome of Force but has 10 Durability)

Added Tome of Protection (Same as Tome of Shielding but has 10 Durability)

 

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